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Three problems

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In my map when I use triggers to order computer controlled units to go somewhere they move to the location then go back to where they were as soon as the order has been accomplished. How do I get them to act like normal units and stay where they were?

I can't get AI to work T.T

I have heard that Alt to display healthbars is hardcoded into Wc3, but has anyone found how to get rid of em? or at least change the color of the bar to black instead of green?
 
Level 18
Joined
Aug 23, 2008
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2,319
1) I believe Neutral players have that problem. To solve that, I think you have to change Neutral to a Player (like Player 12)

2) How do you expect us to respond to that? "In that case you should make 1 first"?

3) What Day-Elven said
 
The units are controlled by a computer player but they return anyways.

I really have no idea how to use AI.
I do map initialization run AI for player( whatever computer is ), but it doesn't seem to work.

Also wouldn't :Menu --> Preferances --> Game --> Health Indicators.: just change it on my computer? I need to disable it for all players playing my map. I've heard it isn't possible but I'm hoping otherwise.
 
Level 12
Joined
Mar 16, 2006
Messages
992
In my map when I use triggers to order computer controlled units to go somewhere they move to the location then go back to where they were as soon as the order has been accomplished. How do I get them to act like normal units and stay where they were?

I can't get AI to work T.T

I have heard that Alt to display healthbars is hardcoded into Wc3, but has anyone found how to get rid of em? or at least change the color of the bar to black instead of green?

Negative selection size removes the health bar on a unit.
 
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