Well, i've got three questions. Here goes:
First, is that, whenever i add scaling in my animations, it doesn't seem to acually scale when the unit calls that animation. Also, if i have that animation be the first animation, it will have the starting scale for all the other animations after it (First as in on the exporting list, and in the MDL, NOT first on the timeline).
My second question is if you can have a single bone loop over a animation again and again and again, without making a huge*ss MDL/MDX. Like, have it somehow keep looping, without having the same keys over and over in the MDL. I s'pose that it is all compressed, though, so it should'nt make a huge difference in size... What ever. If anyone knows, post.
My third question is more of a skinning question, but whatever. I want to have a animated texture, like on the water elemental. Does anone know how? Do I... put lotsa layers into the TGA before converting to BLP? Dunno.
Well, if anyone here knows, then thanks in advance. Otherwise, FU ALL!!! :twisted:
First, is that, whenever i add scaling in my animations, it doesn't seem to acually scale when the unit calls that animation. Also, if i have that animation be the first animation, it will have the starting scale for all the other animations after it (First as in on the exporting list, and in the MDL, NOT first on the timeline).
My second question is if you can have a single bone loop over a animation again and again and again, without making a huge*ss MDL/MDX. Like, have it somehow keep looping, without having the same keys over and over in the MDL. I s'pose that it is all compressed, though, so it should'nt make a huge difference in size... What ever. If anyone knows, post.
My third question is more of a skinning question, but whatever. I want to have a animated texture, like on the water elemental. Does anone know how? Do I... put lotsa layers into the TGA before converting to BLP? Dunno.
Well, if anyone here knows, then thanks in advance. Otherwise, FU ALL!!! :twisted:
