• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Color animations not showing in-game

Status
Not open for further replies.
Level 15
Joined
Jun 9, 2008
Messages
344

Shortlegs

So for the first time I used Geoset Animation to have a model change color during its different anims.

I am very pleased how it turned out in Magos working on the mdl. I remembered that there can be problems saving mdl to mdx in Magos so I used the Matrix Eater converter instead.

Now the finished mdx, imported into the game, does not at all use color anims.

A previous version I did as a test worked fine, but then again, in the latter case, the color was just a simple "use color" not linked to sequences (shows up in the Stand animation, does not change).

Added the mdl and the mdx.
 

Attachments

Your mistake was have the colour animations in the geoset animations have values from 0 to 255.
These values need to be from 0 to 1 instead.
You'd have to convert your RGB integer values to values ranging from 0 to 1.
Write me PM if you need further help.
Thanks a lot! That was a relatively easy fix now :grin:

[That being said, in case anyone else runs into this (or I myself need a reminder some day), I added the corrected model below.

For the conversion, you basically divide the RGB number by 255. A bit confusing, the Red and the Blue seem to get switched up in the conversion, so you do

RGB values
{Red, Green, Blue}

0-1 values
{Blue/255, Green/255, Red/255}

and then you continue tweaking the values as needed.]
 

Attachments

Status
Not open for further replies.
Back
Top