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Thorn Druid spells ideas

Level 21
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Apr 8, 2017
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Spells ideas for a Druid based on Thorns, please help :*
 
Level 11
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May 9, 2021
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191
- Brambles: Summons a group of Brambles in the target area. The brambles damage and slow enemies who pass through them.

- Wild Thorns: Throws thorns out all around the Hero, dealing damage to enemies.

- Growth: Improves the effects of Thorn spells. Brambles deal more damage to passing units and Wild Thorns affect a wider area. The Hero is also defended by a shell of Thorns, improving the Hero's armour and returning damage to attacking enemies.
 
Level 28
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Apr 6, 2010
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3,107
Forest of Thorns: Targets a point. Spans thorns in a gradually-widening circle around the point, slowing and damaging units in the area.

Spikegrove: Targets an area, covering it in thorn bushes. Units moving through the area are slowed and take damage (units that stay still are unharmed).

Strangling Vine: Targets a unit. Bounces a thorny vine to up to X units, dealing minor damage and interrupting the units.

Berrybush: Creates a temporary blackberry bush at the target point with Spiked Barricades and Replenish Mana and Life.
 
Last edited:

Uncle

Warcraft Moderator
Level 64
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Aug 10, 2018
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This is more of a full fledged moba Hero kit:

Melee/Intelligence
Tank, Hybrid, Physical, Caster

Splinter: Basic attacks and spells apply 1 stack of Splinter. Each stack deals 2/4/6/8 physical damage per second, reduces armor by 1, and lasts 4 seconds. Upon reaching 10 (max) stacks the target is stunned for 2 seconds. Stun has a cooldown of 10 seconds.
(Notes: New stacks refresh the duration of old stacks and act as one single buff.)

Barbed Barrage: Fire 6 missiles at the target enemy unit over the course of 3 seconds. Each missile deals 15/30/45/60 physical damage to the first enemy hit. The cooldown of this ability is reset upon killing an enemy hero.
(Notes: Can continue to move around and attack while firing. Missiles behave like a skillshot similar to shockwave but are destroyed upon impact.)

Earthstep: Dig into the ground and traverse towards the target point, leaving behind a trail of vines which last 4 seconds. Enemies caught in the vines take 10/20/30/40 spell damage per second and have their movement speed reduced by 15/20/25/30%.

Seed Burst: Launch a massive seed at the target area after a 1 second casting time. The seed explodes dealing 150/300/450 spell damage to enemies caught in a 200/250/300 radius. Damaged enemies receive the Seed Burst buff which lasts 2 seconds before expiring to deal an additional 20/40/60 physical damage to enemies in a 150 radius around them.
 
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Level 21
Joined
Apr 8, 2017
Messages
1,530
Forest of Thorns: Targets a point. Spans thorns in a gradually-widening circle around the point, slowing and damaging units in the area.

Spikegrove: Targets an area, covering it in thorn bushes. Units moving through the area are slowed and take damage (units that stay still are unharmed).

Strangling Vine: Targets a unit. Bounces a thorny vine to up to X units, dealing minor damage and interrupting the units.

Berrybush: Creates a temporary blackberry bush at the target point with Spiked Barricades and Replenish Mana and Life.
Very very good ideas, ill definetly use them

--- Strangling Vine: Targets a unit. Bounces a thorny vine to up to X units, dealing minor damage and interrupting the units.
Ill will redesign this one, it gonna slow targets, slow effect will increase if the unit is moving but it also will be reduced/remove if the unit stop moving.

-

--- Earthstep: Dig into the ground and traverse towards the target point, leaving behind a trail of vines which last 4 seconds. Enemies caught in the vines take 10/20/30/40 spell damage per second and have their movement speed reduced by 15/20/25/30%.

------> Thorny dash: Dig into the ground and traverse towards the target point, leaving behind a trail of thorns. Enemies caught in the thorns takes instant damage and a "Bleeding" effect which deals damage per second, last 5 seconds.
Redesigned for me :p

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- Brambles: Summons a group of Brambles in the target area. The brambles damage and slow enemies who pass through them.

- Wild Thorns: Throws thorns out all around the Hero, dealing damage to enemies.

- Growth: Improves the effects of Thorn spells. Brambles deal more damage to passing units and Wild Thorns affect a wider area. The Hero is also defended by a shell of Thorns, improving the Hero's armour and returning damage to attacking enemies.
Brambles and Will Thorns added, Growth replated with an temporal spell which gives ur thons a poison effect.

___
Thanks a lot guys :*
 
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