1. Mage but can use "physical damage" spells too, its like a hybridSome questions:
- What role does this hero fill?
- How complicated do you wish the spell to be?
- What kind of map this hero will be in?
Very very good ideas, ill definetly use themForest of Thorns: Targets a point. Spans thorns in a gradually-widening circle around the point, slowing and damaging units in the area.
Spikegrove: Targets an area, covering it in thorn bushes. Units moving through the area are slowed and take damage (units that stay still are unharmed).
Strangling Vine: Targets a unit. Bounces a thorny vine to up to X units, dealing minor damage and interrupting the units.
Berrybush: Creates a temporary blackberry bush at the target point with Spiked Barricades and Replenish Mana and Life.
Ill will redesign this one, it gonna slow targets, slow effect will increase if the unit is moving but it also will be reduced/remove if the unit stop moving.--- Strangling Vine: Targets a unit. Bounces a thorny vine to up to X units, dealing minor damage and interrupting the units.
Redesigned for me--- Earthstep: Dig into the ground and traverse towards the target point, leaving behind a trail of vines which last 4 seconds. Enemies caught in the vines take 10/20/30/40 spell damage per second and have their movement speed reduced by 15/20/25/30%.
------> Thorny dash: Dig into the ground and traverse towards the target point, leaving behind a trail of thorns. Enemies caught in the thorns takes instant damage and a "Bleeding" effect which deals damage per second, last 5 seconds.
Brambles and Will Thorns added, Growth replated with an temporal spell which gives ur thons a poison effect.- Brambles: Summons a group of Brambles in the target area. The brambles damage and slow enemies who pass through them.
- Wild Thorns: Throws thorns out all around the Hero, dealing damage to enemies.
- Growth: Improves the effects of Thorn spells. Brambles deal more damage to passing units and Wild Thorns affect a wider area. The Hero is also defended by a shell of Thorns, improving the Hero's armour and returning damage to attacking enemies.