- Joined
- Oct 11, 2009
- Messages
- 477
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Unit Group - Add (Casting unit) to HellfireBlazeCasters
Remove (Casting unit) from HellfireBlazeCasters
SPECIAL EFFECT

Events

Conditions

Actions


Special Effect - Create special effect at foot of (Unit) using <SPECIAL EFFECT>


Special Effect - Destroy (Last created special effect)
SPECIAL EFFECT

Events

Conditions

Actions


Special Effect - Create special effect at foot of (Unit) using <SPECIAL EFFECT>


Set VARIABLE = (Last created special effect)


Special Effect - Destroy (VARIABLE)
Actions

Special Effect - Create a special effect attached to the foot of (Unit) using <SPECIAL EFFECT>

Set Variable = (Last created special effect)

Special Effect - Destroy Variable

Custom script: call DestroyEffect (udg_Variable)
Special Effect - Create a special effect at (Position of (Unit)) using <SPECIAL EFFECT>
Special Effect - Create a special effect attached to the foot of (Unit) using <SPECIAL EFFECT>
Set TempLoc = (Position of (Unit))
Special Effect - Create a special effect at TempLoc using <SPECIAL EFFECT>
Custom script - call RemoveLocation(udg_TempLoc
Well, he already did that in his previous triggers, so I thought that he could figure that one out himself ^^ap0, You forgot that he need to destroy the Special Effect AND the leak. Do it with "Special Effect - Destroy Last Created Special Effect".