Having this strange issue where the running animations look very choppy whenever running perpendicular to the direction of the facing camera; its almost like they're really low framerate or something.
Important to note that it only happens when using periodic (0.1s) pans for the camera (doesn't really matter what the time to pan to the unit location is, although a 0.5s pan usually looks the smoothest overall). When locking camera, the unit looks better, although things in the background are more blurry, and the game looks a bit too stiff.
The triggers I'm using are typical WSAD controls, order the unit to move to a point offset every .1s relative to the direction the camera is currently facing. The animations look fine forward and backward; but left to right they're very stuttery.
Important to note that it only happens when using periodic (0.1s) pans for the camera (doesn't really matter what the time to pan to the unit location is, although a 0.5s pan usually looks the smoothest overall). When locking camera, the unit looks better, although things in the background are more blurry, and the game looks a bit too stiff.
The triggers I'm using are typical WSAD controls, order the unit to move to a point offset every .1s relative to the direction the camera is currently facing. The animations look fine forward and backward; but left to right they're very stuttery.