- Joined
- Jul 14, 2014
- Messages
- 115
This is my trigga trigger for the camera:
And this happens when going higher. It simply looks ugly
Pls help
-
Events
- Time - Every 0.05 seconds of game time
- Conditions
-
Actions
- Set Mov_Location[2] = (Position of Hero)
- Custom script: set udg_Mov_Height=GetLocationZ(udg_Mov_Location[2])
- Camera - Set Player 1 (Red)'s camera Angle of attack to 345.00 over 0.10 seconds
- Camera - Set Player 1 (Red)'s camera Height Offset to (Mov_Height - 100.00) over 0.10 seconds
- Camera - Set Player 1 (Red)'s camera Distance to target to 600.00 over 0.10 seconds
- Camera - Set Player 1 (Red)'s camera Rotation to Mov_Angle over 0.10 seconds
- Custom script: call RemoveLocation(udg_Mov_Location[2])
And this happens when going higher. It simply looks ugly
Pls help