Moderator
M
Moderator
07:42, 16th Mar 2014
Hell_Master: Fix your descriptions. Either use Map Description Generator (requires java) or Map Description Templates. Set to Awaiting Update.
And this:
Hell_Master: Fix your descriptions. Either use Map Description Generator (requires java) or Map Description Templates. Set to Awaiting Update.
And this:
eubz;2499938 said:
The Hive Workshop Official
Map Reviewer: eubz
Map Name: Thin Forest Paths
Map Author: Zealox
Map Uploader: titans_zealot
Presentation
You need to fix your description using bbcodes.
Score: 10/100
Terrain
Some part of the terrain is flat. You don't have enough environmental doodads. You might also want to add some structures, props and neutral units as these makes your map alive. What is good is you used varied tilesets but you have to add more rough dirt on paths. When it comes to being balanced I could say that you have achieved this. The map is also symmetrical which is a plus.
Score: 46/100
Gameplay
The starting location has enough space for building structures. You have all the creeps (green, orange and red) but you lack green encampments useful during early games. Organization of creep camps is not good whereby downrating your points. Neutral buildings are well placed. You have expansion goldmines but has the same amount with the main goldmines, you better add more gold to expansion goldmines. Item drops are OK because they are random.
Score: 46/100
Add structures, props, neutral units, and environmental doodads. You might also want to add 2 more green creep camps and 2 more orange creep camps. Delete gnoll asassins from the red creep camp near expansion goldmines and replace them with any kind of ogre. Delete ogre magi from the creep encampment near the goblin laboratory. You really have a bad way of creep organization. Please, read more on http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/how-create-melee-maps-187652/
Final Score: 34.000/100
1/5 Vote for Needs Fix
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