• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

These collision shapes are not working

Status
Not open for further replies.
Level 21
Joined
May 29, 2013
Messages
1,566
Again, ↓↓↓
Open the model with War3 Model Editor; Edit > Calculate Extents.
Some other things I noticed:

Bones don't have the correct hierarchy (Thigh > Knee > Foot).

Some bones have incorrect names or positions ("Foot6" is in the "Knee" position).

Bones are not positioned at the joints, where the leg rotates (you can take a look at the leg bones in spider creep models).

You might want to merge the 25 metal geosets into one.

You should add the "Model Space" flag to the particle emitters, so the particles don't stay behind the model when it moves.
 
Status
Not open for further replies.
Top