• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

These collision shapes are not working

Status
Not open for further replies.
Level 21
Joined
May 29, 2013
Messages
1,567
Again, ↓↓↓
Open the model with War3 Model Editor; Edit > Calculate Extents.
Some other things I noticed:

Bones don't have the correct hierarchy (Thigh > Knee > Foot).

Some bones have incorrect names or positions ("Foot6" is in the "Knee" position).

Bones are not positioned at the joints, where the leg rotates (you can take a look at the leg bones in spider creep models).

You might want to merge the 25 metal geosets into one.

You should add the "Model Space" flag to the particle emitters, so the particles don't stay behind the model when it moves.
 
Status
Not open for further replies.
Top