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These collision shapes are not working

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Again, ↓↓↓
Open the model with War3 Model Editor; Edit > Calculate Extents.
Some other things I noticed:

Bones don't have the correct hierarchy (Thigh > Knee > Foot).

Some bones have incorrect names or positions ("Foot6" is in the "Knee" position).

Bones are not positioned at the joints, where the leg rotates (you can take a look at the leg bones in spider creep models).

You might want to merge the 25 metal geosets into one.

You should add the "Model Space" flag to the particle emitters, so the particles don't stay behind the model when it moves.
 
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