1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  5. Dismiss Notice
  6. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

The Weirdo

Submitted by CamboStrike
This bundle is marked as approved. It works and satisfies the submission rules.
CamboStrike Presents

The Weirdo
Created by CamboStrike, Blizzard

Map Info:

"The Weirdo" introduced Melee/RPG/AOS concept with 4 unique & weird races to play. Enjoy the weird races, built-In AI... ^_^

Features:

- Custom Recipes System which manipulate common items into extremely powerful items.
- 4 Unique & Weird Races

Screenshots and Videos:


Gameplay Screenshots


[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]



Change Log:

Change Log

2014-07-20
--------------
[Orc]
- Demolisher: new attack
[Undead]
- Meat Wagon: new attack
- Crypt Fiend: new attack
[Night Elf]
- Hippogryph: fixed attack
- Druid of the Claw (Transform form): fixed scale, new attack, +attack air

2014-07-19:
----------------
[Human]
- Gryphon Rider: new model, new attack
[Orc]
- Troll Witch Doctor: attack air with missile, +cost, +hp, +power
- Shaman: new attack, +cost, +hp, +power
- Spirit Walker: new attack, +cost, +hp, +power
[Undead]
- Shade: new model, +attack
- Gargoyle: new model, new attack, +cost, +hp, +power, fly, +food
- Banshee: used former model of Gargoyle, new attack, +cost, +hp, +power, +food
[Night Elf]
- Archer: Can use mount ability
- Huntress: +cost, +hp, +power
- Dryad: +cost, +hp, +power, +scale
- Glaive Thrower: used Naga Royal Guard model, new attack, +cost, +hp, +power
- Hippogryph Rider: new model (former model of Glaive Thrower)
- Druid of the Talon: new model (the old one used hero model)
- Druid of the Claw: can used bear form
- Faerie Dragon: new model, new attack, +cost, +hp, +power
[Creep]
- New model for Kil'jeaden.

2014-07-11:
----------------
- Fixed recipes system as suggested

2014-07-08:
----------------
- Removed all custom heroes
- Added three neutral passive heroes (Tinker, Alchemist, Firelord) to tavern.

2014-06-27:
-----------------
- Fixed attacked art of most units.
- Fixed trigger to use one command.
- Added 5 creep heroes.

2014-06-23:
-----------------
- Updated screenshots
- Changed tree models
- Item Lion Ring now summon Headhunter
- Fixed Dark Portal Ability

2014-06-17:
-----------------
- Updated screenshots
- Changed name of the map

2014-06-16 (Night):
-----------------
-Removed models without team color.
-Abomination became range
-Cargoyle became melee
-Chimaera became range

2014-06-16:
-----------------
-Fixed descriptions
-Removed minimum range of Mortar Team, Demolisher, Meat Wagon and Glaive Thrower
-Spell Breaker, Grunt, Raider, Ghoul, Meat Wagon,Crypt Fiend became range
-Shaman, Dryad became melee
-Changed hit point base of Troll Headhunter 350->450, Advanced Worker 175->220, Mortar Team 350->450
-Reduced Hippogryph damage to 40
-Scaled mountain giant to 1.4


Credits:
Resource Credit:
- Blizzard Entertainment

Model Credit:

- Frankster
- Ralle
- Tranquil
- Vermillion Edict
- PROXY
- Tigerian Slicer
- WhiteDeath
- Misha
- M0rbid
- Amigurumi
- Callahan
- Mechanical Man & Crusad3r91
- jk2pach
- l0w_kwaliti
- epsilon
- Fingolfin
- Anvil
- Grendel
- Coxxon
- Kitabatake
- Suselishe
- killst4r
- Sin'dorei300
- armel
- MiniMage
- Mc !
- Jongkaidut'89
- Norinrad
- Dan van Ohllus
- Ham Ham
- MrOgre
- infrenus
- donut3.5
- Thrikodius
- SuPa-
- Sheyd
- Mephestrial
- BROAD_SIDE
- Cavman
- Dan van Ohllus (D.O.'s Dual Rocket Missiles)
- CreatorD3292 (Infernal Bullet)
- Bon_Jovi (Artillery Round )
- Champara Bros (Lightning Bolt)

Trigger Credit
- DeathChef
- Daffa the Mage

Author's notes:

- The name of units were left original and might be weird compare to their appearances somehow ^_^


Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Modern, War
Contents

The Weirdo (Map)

Reviews
Moderator
17:57, 13th Sep 2014 Orcnet: "] I'm not quite sure on how or why you made this as a weird, since most of the map is covered with modern warfare models and replace every unit's default with such design, I was expecting something different but...
  1. 17:57, 13th Sep 2014
    Orcnet:

    [img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]


    I'm not quite sure on how or why you made this as a weird, since most of the map is covered with modern warfare models and replace every unit's default with such design, I was expecting something different but since it looks odd. Anyhow can be approved due to its design but atleast give in a quest menu in the changes and somehow give in some abilities that can be unique to the original and others.
     
  2. JCarrill0

    JCarrill0

    Joined:
    May 25, 2004
    Messages:
    958
    Resources:
    4
    Packs:
    1
    Maps:
    3
    Resources:
    4
    I'm confused, since you named wc4, where does this story take place?
    An alternate timeline? Right after wc3, after WoW?
    I would just removed the wc4 section imo.
     
  3. taavidude

    taavidude

    Joined:
    Aug 2, 2013
    Messages:
    158
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Yeah im thinking the same thing. I mean what does this have to do with warcraft 4? Its more like starcraft.
     
  4. CamboStrike

    CamboStrike

    Joined:
    May 31, 2014
    Messages:
    10
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Hmm.. Guys, I didn't really think of the storyline behind it honestly ^_^. I was thinking of creating some custom races with alien technology(wc3+alien). It's more like the 4 races in wc3 go back in time from the future & fight for their own dominions.
     
  5. JCarrill0

    JCarrill0

    Joined:
    May 25, 2004
    Messages:
    958
    Resources:
    4
    Packs:
    1
    Maps:
    3
    Resources:
    4
    cool, great idea...:grin:

    change the name by removing "WC4" :thumbs_up:
     
  6. Heinvers

    Heinvers

    Arena Moderator

    Joined:
    May 7, 2010
    Messages:
    8,320
    Resources:
    83
    Models:
    2
    Icons:
    50
    Packs:
    3
    Skins:
    25
    Template:
    3
    Resources:
    83
    WHAT? It's like Star Wars stumbled upon starcraft landing on Azeroth. After that Halo came with a lil' bit of taste from Star Threk! WOW. It's just unexpected^^
     
  7. JCarrill0

    JCarrill0

    Joined:
    May 25, 2004
    Messages:
    958
    Resources:
    4
    Packs:
    1
    Maps:
    3
    Resources:
    4
    I know, that's why I was wondering why it was called warcraft 4! Closer to starcraft imo
     
  8. CamboStrike

    CamboStrike

    Joined:
    May 31, 2014
    Messages:
    10
    Resources:
    1
    Maps:
    1
    Resources:
    1
    name changed. Hope you guys enjoy the map.. ^_^
     
  9. JCarrill0

    JCarrill0

    Joined:
    May 25, 2004
    Messages:
    958
    Resources:
    4
    Packs:
    1
    Maps:
    3
    Resources:
    4
    I will review it in the near future if our current officials do not.
     
  10. CamboStrike

    CamboStrike

    Joined:
    May 31, 2014
    Messages:
    10
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Thanks. People here at hive are nice as always... ^_^
     
  11. JCarrill0

    JCarrill0

    Joined:
    May 25, 2004
    Messages:
    958
    Resources:
    4
    Packs:
    1
    Maps:
    3
    Resources:
    4
    OFC! I have played your map, but I havent actually paid attention to all the details, and to be fair, I'm a pretty hard critic, so I tend to wait a bit unless its directly what I am interested in. I actually stumbled across this and though.. "wow cool idea!"
     
  12. CamboStrike

    CamboStrike

    Joined:
    May 31, 2014
    Messages:
    10
    Resources:
    1
    Maps:
    1
    Resources:
    1
    All kind of comments would be appreciated ^_^
     
  13. JCarrill0

    JCarrill0

    Joined:
    May 25, 2004
    Messages:
    958
    Resources:
    4
    Packs:
    1
    Maps:
    3
    Resources:
    4
    Cool, an update?
     
  14. CamboStrike

    CamboStrike

    Joined:
    May 31, 2014
    Messages:
    10
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Just a small update on tree model.. :vw_unimpressed:
    But believe me it does refresh the game play experience.. ^_^
     
  15. Shadow Fury

    Shadow Fury

    Joined:
    Nov 4, 2013
    Messages:
    1,634
    Resources:
    4
    Maps:
    3
    Template:
    1
    Resources:
    4
    Not really a good map to me. I appreciated the recipe system but still this map has many negative things:-

    BAD POINTS:-
    - Well, having a look at the triggers, I don't understand why putting "Limit "Hero" for Player 1/2/3/4... while you could have picked them all with Player Group and packed 12 commands into 1 only
    - Then, I don't understand what's the meaning of changing the models of all units if they still have everything untouched. It's just taking space (about 6 MB) for nothing and it's not worth in my opinion
    - The abilities for the heroes aren't all custom. Some are just the old ones which you gave to the heroes and some other abilities say "Tooltip missing" when I come to learn them. That's because nothing was written in "Text - Tooltip - Learn - Extended"
    - Looking at the recipes, I found something quite strange. If I get a Ring of Regeneration + Ring of Protection +1 I get Jade Ring. If I get Ring of Regeneration + Ring of Protection +4, I still get Jade Ring. It's incorrect. Why should a stronger item give Jade Ring when even a weaker one can do so? It's pretty unfair for me. The same applies for the claws of attack and orb of frost and for the rest


    SUGGESTIONS:-
    - I'd firstly say to use Player Group command to pick all players and limit the heroes to every player in one command only
    - I find it a bad idea to waste 6 MB just for giving a new fancy aspect to all units. To make them worth enough, it's better to change some things in all units like attack, cooldown, HP... Otherwise, you just enlarge the filesize for nothing. It may give that futuristic look of Star Trek, Starcraft and, what you call, "Warcraft 4" but it's totally bad to enlarge the filesize by 6 MB for this reason only
    - When you are making custom heroes, all abiltiies shall be custom as well, not a mixture of custom and old ones
    - For the items, you can make them more powerful as you get stronger combo items. For example, if you get the Ring of Protection +1, it will give a +5 armor Jade Ring. For Ring of Protection +2, a +6 armor Jade Ring and so on. That woud be fair and professional
    - Now this is personal and I'll not count it in my review, but I must say I don't like to see those tree-flowers in the map. The map is called "The Weirdo" I know yet I can't like them. You might consider replacing them with other kinds of trees but that's optional and I'll not force you


    OVERALL RESULT
    To conclude, I think this map is quite promising so I don't want to vote for rejection. Unluckily, in its current state, I can't even vote for approval. Let's say I give it 2/5 and AWAIT UPDATE!
     
  16. CamboStrike

    CamboStrike

    Joined:
    May 31, 2014
    Messages:
    10
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Map has been updated.

    Thank you for your feedback. Thank to you I've been able to fixed many things such as:
    - Fixed attacked art of most units.
    - Fixed trigger to use one command.
    For some other of your suggestions I'm currently working on them and It's really hard for me as a new mapper you know. But I'll do what I can to present to you guys a good map to enjoy... sorry for many lacking..

    [Edit]
    Map updated:
    - Custom heroes were removed
    - Added 3 neutral passive heroes to tavern (Tinker, Alchemist, Firelord)
    Future update:
    - More item based abilities (spells)

    [Edit 2014-07-11]
    Map updated (Fixed recipes system as suggested). Please enjoy the map! ^_^

    [Edit 2014-07-19]
    Map updated (Please see change log for details).

    [Edit 2014-07-20]
    Map updated (Please see change log for details). Hmm.. Anyone interested in testing and provide a review please? :'(
     
    Last edited: Jul 20, 2014
  17. Orcnet

    Orcnet

    Joined:
    Jul 31, 2010
    Messages:
    3,863
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4
    Map approved.
     
  18. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,228
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    how does this make any sense? :xxd: