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The War

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Level 18
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Oct 11, 2008
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well banging Tiri,listening to Ronnie James Dio singing while Eric Carr is doing one of his drum solos,eating all kinds of tasty food and my favourite-Blood elf stew,killing random spawned enemys for fun and riding my horse and Tiri.
 
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Oh, it's fixed now, good, it was like this:
ScreenProb.jpg
 
Level 18
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Well chr2 sometimes my brain loses contact with what I type,that time I was thinking of the animal style but wrote riding for some wierd reason,just like this message here,oh I'm still doing it.

Well that happens when your internet is slow
 
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  • Initialization
  • Events
  • Conditions
  • Actions
    • Animation - Play unit's death animation
    • Wait 2.00 seconds
    • Animation - Change unit's animation speed to 0.00% of its original speed
Well, depends on when you want the animation to stop, like for Jaina's model, if you want to pause when she falls to her knees before falling to the ground, you should make Wait 1.30 seconds I bet.
 
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You can either use this:
  • Initialization
  • Events
    • Map Initialization
    • Time - Elapsed time is 0.00 seconds
  • Conditions
  • Actions
    • Animation - Change unit's animation speed to 1.00% of it's original speed
    • Animation - Play unit's death animation
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • ((Alagremm) Understands what (Al'ar) thought taught him) Equal to True
      • Then - Actions
        • Unit - Issue order (Alagremm) to give a (+rep) to (Al'ar)
      • Else - Actions
        • Unit - Issue order (Al'ar) to let (Alagremm) to remain and suck in triggering
With this, you can wait unit the unit comes within the position you want, this one is easier.
 
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