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The Wanderers RPG

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Level 12
Joined
Oct 23, 2007
Messages
565
TIMES EDITED: 5
PROGRESS: PAUSED
The map is paused due to the bridge error. See problems
Also because im kinda bored, takes alot of time... and no one is waiting for this to come out.
I dont even know if people will like it.
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Hey every 1
Im currently workin on a RPG called The Wanderers
I stared it from SCRATCH, its not copyed or ripped from anything.
Although i did get inspiration from an orpg callled Wepon Masters[i think]

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What Its All about:

The map is a multiplayer-rpg where you have to folow quests.
It has/will have systems that will make the game very interesting
When you pickup a wepon it appears in your hand.
All the wepons [except a few ] have been taken from this site and their authors credited.

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SCREENIES:

The map so far...
SCREENIE4.jpg


A wanderer...
SCREENIE3.jpg


Welcome to Traigon City....
SCREENIE1.jpg

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Problems So Far:

-I uploaded a loads of wepon models on my map
one of them made the map crash :cry: and i dont know which 1 did it
SOLVED WITH SETBACKS
I now have to upload 1 wepon at a time and save the map in a seperate
folder if it works. This greatly slows down my progress.

-Iv run out of wepon models on this site :hohum: [apreciated if any could 1 find me some]

-Camera problems!!. The cameras overlap-Like i create cam001 cam002 then i create a cam and it comes as cam 001 again !! All the triggers made with the original cams get messed up cuz both cams have the same name
SOLVED WITH SETBACKS
I deleted all the cameras.. and had to edit all the triggers again(not make new ones) but this took up quite a bit of time.

-Cinamatics are not difficult to make but im ahveing a pain trying to make a skip cinamaitics trigger[i know how, problem cuz all quests will have a cinamatic(short 1).
[SEE IMPORTANT DECISIONS]

-Cinamatic bridge raise. I set the bridges helath to 0 in the editor so it hides. In the cinamatic i made it full health, so it raises. But it doesent! I dont know why! NEEDS TO BE FIXED TO CONTINUE!
Heres the trigger:
  • Untitled Trigger 004
    • Events
      • Destructible - Lever 0951 <gen> dies
    • Conditions
    • Actions
      • Cinematic - Turn cinematic mode On for (All players)
      • Unit - Pause Wanderer 0049 <gen>
      • Unit - Pause Wanderer 0050 <gen>
      • Unit - Pause Wanderer 0051 <gen>
      • Unit - Pause Wanderer 0052 <gen>
      • Unit - Pause Wanderer 0053 <gen>
      • Unit - Pause Wanderer 0054 <gen>
      • Camera - Apply Camera 006 <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply Camera 006 <gen> for Player 2 (Blue) over 0.00 seconds
      • Camera - Apply Camera 006 <gen> for Player 3 (Teal) over 0.00 seconds
      • Camera - Apply Camera 006 <gen> for Player 4 (Purple) over 0.00 seconds
      • Camera - Apply Camera 006 <gen> for Player 5 (Yellow) over 0.00 seconds
      • Camera - Apply Camera 006 <gen> for Player 6 (Orange) over 0.00 seconds
      • Wait 0.10 seconds
      • Camera - Apply Camera 007 <gen> for Player 1 (Red) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 2 (Blue) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 3 (Teal) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 4 (Purple) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 5 (Yellow) over 2.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 6 (Orange) over 2.00 seconds
      • Wait 2.00 seconds
      • Destructible - Set life of Short Wooden Bridge (Diagonal 2) 0970 <gen> to 100.00%
      • Selection - Select Wanderer 0049 <gen> for Player 1 (Red)
      • Selection - Select Wanderer 0050 <gen> for Player 2 (Blue)
      • Selection - Select Wanderer 0051 <gen> for Player 3 (Teal)
      • Selection - Select Wanderer 0052 <gen> for Player 4 (Purple)
      • Selection - Select Wanderer 0053 <gen> for Player 5 (Yellow)
      • Selection - Select Wanderer 0054 <gen> for Player 6 (Orange)
      • Wait 2.00 seconds
      • Unit - Unpause Wanderer 0049 <gen>
      • Unit - Unpause Wanderer 0050 <gen>
      • Unit - Unpause Wanderer 0051 <gen>
      • Unit - Unpause Wanderer 0052 <gen>
      • Unit - Unpause Wanderer 0053 <gen>
      • Unit - Unpause Wanderer 0054 <gen>
      • Cinematic - Turn cinematic mode Off for (All players)
      • Wait 0.10 seconds
      • Trigger - Turn off (This trigger)
      • Camera - Apply Camera 001 <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Lock camera target for Player 1 (Red) to Wanderer 0049 <gen>, offset by (0.00, 0.00) using Default rotation
      • Camera - Apply Camera 001 <gen> for Player 2 (Blue) over 0.00 seconds
      • Camera - Lock camera target for Player 2 (Blue) to Wanderer 0050 <gen>, offset by (0.00, 0.00) using Default rotation
      • Camera - Apply Camera 001 <gen> for Player 3 (Teal) over 0.00 seconds
      • Camera - Lock camera target for Player 3 (Teal) to Wanderer 0051 <gen>, offset by (0.00, 0.00) using Default rotation
      • Camera - Apply Camera 001 <gen> for Player 4 (Purple) over 0.00 seconds
      • Camera - Lock camera target for Player 4 (Purple) to Wanderer 0052 <gen>, offset by (0.00, 0.00) using Default rotation
      • Camera - Apply Camera 001 <gen> for Player 5 (Yellow) over 0.00 seconds
      • Camera - Lock camera target for Player 5 (Yellow) to Wanderer 0053 <gen>, offset by (0.00, 0.00) using Default rotation
      • Camera - Apply Camera 001 <gen> for Player 6 (Orange) over 0.00 seconds
      • Camera - Lock camera target for Player 6 (Orange) to Wanderer 0054 <gen>, offset by (0.00, 0.00) using Default rotation
Please help if you can.

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Important Decisions:

-I dont know if i should include shields.
It would greatly reduce the file size BUT it would take longer to make + the shields dont attach to the modle i currently have [swords do][it may be cuz the shields use the evasion ability and they may only show when its activated :bored: ]
[CHECKED] When sields are attached to shields they dont appear even when evasion is active. I wanted to make the shield system so the better shield you buy the more chance you could have to block/evade.

[Would like some comments, if you would think shields in game will be better, or some other shield systems other than +Some defence]

-Trying to develop a quest system.[all quests with cinamatix :grin: ] main quests red exclamation mark - other quests yellow - incomplete quest geen/yellow - complete guess i shud remove the mark/ make a green 1[highly unlikely]

-I dont know if i should make a cinamatic skip trigger :ugly:[PAIN]:ugly: the cinamatics are only under 1 min [all of them][sept the end, when i get to it]

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STORY
Uhh ill get to you about this asap
[gota work in coordination with quests]

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PROGRESS

Terrain:
35% of 100

Quests:
2% of 100

Wepons:
40% of 100
[The wepons ^^ is greatly completed cuz i cont find many wepons, the ones i have are enough(bout >50)... BUT the game would be alot better with LOADS of different wepons.]

Triggers/systems [dose not incluse quests]:
35% of 100

Doodads:
40% of 100

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ANY HELP WOULD BE APRECIATED
PLEASE I DOULD LOVE TO HEAR YOUR OPINIONS ABOUT ALL MY IDEAS AND PLEASE FEEL FREE TO POST IDEAS.
i will soon [i mean until im done] require a loading screen :wink:
i would loave you help solving any problems i have posted above and will credit you in my map.

-i will keep updating this everytime have have finished something new.-

Check the top of this from to see how many times i have edited it.
[eg if its 2 the last time you checked, just open the thread and check if its 3, if it is that means there is something new and you can check it out :gg: ] I will tyep -NEW- after new adissionins so you can fins the new items easy :grin:
 
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Level 6
Joined
Nov 11, 2007
Messages
181
we h8 smiley spam, dont do it, it makes u look noobish
And what in hells name made u put map specs in the story writing section of the site?
 
Level 12
Joined
Oct 23, 2007
Messages
565
Sounds like a cool concept cool_is_i!

[off-topic] <!-- Thread moved from Storyboard from to Idea Factory. -->

:grin:
U RULE Wolverabid :hohum:*psst* added rep*

we h8 smiley spam, dont do it, it makes u look noobish
And what in hells name made u put map specs in the story writing section of the site?

ITS MY RGIHT TO POST AS MANY SMILIES AS I WANT DUDE!!!:thumbs_down:
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Naw man im just messin lol, i want to be a part of this community. :thumbs_up:
-----------------------------------------------------------

I dont really mind where this thread is aslong as people can help me out and comment and stuff :grin:
 
Level 6
Joined
Mar 10, 2008
Messages
147
Hey Cool_is_I

that sound really good :)

I love RPGs that have good cinematics in them so i'm looking forward to that. Btw i had the same problem as you with the camera, there was a bug and 2 cams had the same name and it made the map crash, had to delete all my cams :x


I also like the fact that any weapon you pick up shows on ur characters that's badass ^^

GL on your progression, hope to hear more soon (maybe some screenies)
 
Level 10
Joined
Jul 6, 2007
Messages
544
I've made enough maps to know solidification and map making can be done at the same-time with patience and not exactly true. Don't throw wits in my face, I'll throw a shit storm at you... By the way a word of wisdom: There is no wisdom in the end.
 
Level 12
Joined
Oct 23, 2007
Messages
565
Rakdos, i would love to add more tiles but i cant cuz:
-need rock[for cliffs]
-need two city tiles [for city and roads, u cant make it with one tile, it looks ugly.]
-need other enviromental tiles

theres not enough room for other tiles.
Dont say get WEU cuz that increases the file size alot.[as far as iv heard]

U cant notice most of the faulty parts of the cliffs[jagged areas] cuz i have inserted a close camera + i tried smoothing it, but it just messes up te rest of the cliff.

Sry 43berries i apologise [don wana start a fight]

Still working on the map LOOK AT THE % DONE its not even 30% done yet!!!
u cant expect it to be perfect :grin:
 
Level 11
Joined
Dec 15, 2007
Messages
739
Thats bs I always use WEU, it doesn't really increase size at all, because the tiles are already in the WE just can't use them. Also you can't use extra cliff tiles, only ground tiles. Cliff tiles will mess it up.
 
Level 10
Joined
Jul 6, 2007
Messages
544
Cliffs are pure ugly. WC3 really fucked us over with the cliffs, anyways I don't mean to be any way offensive either but I stick to my guns. When I work on my terrain I go for the best and forget about time, the longer you work layering your terrain, the better it looks.
 
Level 11
Joined
Dec 15, 2007
Messages
739
yeah I agree, I was just stating. I use raise and lower, unless for deep water, because it just doesn't feel right for the ground to just lower into super deep water so aruptly sometimes.
 
Level 6
Joined
Mar 17, 2008
Messages
150
The Terrain in the Eastern Land is a bit... Big.. I suggest you make it a little smaller for the climax. (e.g) go to the land north of (WHAT I SAID) And turn east to reach the dragon's keep. Just my suggestions. And as for that, create a Mainland where ever you want it to be. Like the North of City. It would be a great help.. Please don't get mad, it's just a suggestion. =0
 
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