- Joined
- Oct 23, 2007
- Messages
- 565
TIMES EDITED: 5
PROGRESS: PAUSED
The map is paused due to the bridge error. See problems
Also because im kinda bored, takes alot of time... and no one is waiting for this to come out.
I dont even know if people will like it.
--------------------------------------------------------------------------
Hey every 1
Im currently workin on a RPG called The Wanderers
I stared it from SCRATCH, its not copyed or ripped from anything.
Although i did get inspiration from an orpg callled Wepon Masters[i think]
--------------------------------------------------------------------------
What Its All about:
The map is a multiplayer-rpg where you have to folow quests.
It has/will have systems that will make the game very interesting
When you pickup a wepon it appears in your hand.
All the wepons [except a few ] have been taken from this site and their authors credited.
--------------------------------------------------------------------------
SCREENIES:
The map so far...
A wanderer...
Welcome to Traigon City....
--------------------------------------------------------------------------
Problems So Far:
-I uploaded a loads of wepon models on my map
one of them made the map crash and i dont know which 1 did it
SOLVED WITH SETBACKS
I now have to upload 1 wepon at a time and save the map in a seperate
folder if it works. This greatly slows down my progress.
-Iv run out of wepon models on this site [apreciated if any could 1 find me some]
-Camera problems!!. The cameras overlap-Like i create cam001 cam002 then i create a cam and it comes as cam 001 again !! All the triggers made with the original cams get messed up cuz both cams have the same name
SOLVED WITH SETBACKS
I deleted all the cameras.. and had to edit all the triggers again(not make new ones) but this took up quite a bit of time.
-Cinamatics are not difficult to make but im ahveing a pain trying to make a skip cinamaitics trigger[i know how, problem cuz all quests will have a cinamatic(short 1).
[SEE IMPORTANT DECISIONS]
-Cinamatic bridge raise. I set the bridges helath to 0 in the editor so it hides. In the cinamatic i made it full health, so it raises. But it doesent! I dont know why! NEEDS TO BE FIXED TO CONTINUE!
Heres the trigger:
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Important Decisions:
-I dont know if i should include shields.
It would greatly reduce the file size BUT it would take longer to make + the shields dont attach to the modle i currently have [swords do][it may be cuz the shields use the evasion ability and they may only show when its activated ]
[CHECKED] When sields are attached to shields they dont appear even when evasion is active. I wanted to make the shield system so the better shield you buy the more chance you could have to block/evade.
[Would like some comments, if you would think shields in game will be better, or some other shield systems other than +Some defence]
-Trying to develop a quest system.[all quests with cinamatix ] main quests red exclamation mark - other quests yellow - incomplete quest geen/yellow - complete guess i shud remove the mark/ make a green 1[highly unlikely]
-I dont know if i should make a cinamatic skip trigger [PAIN] the cinamatics are only under 1 min [all of them][sept the end, when i get to it]
--------------------------------------------------------------------------
STORY
Uhh ill get to you about this asap
[gota work in coordination with quests]
--------------------------------------------------------------------------
PROGRESS
Terrain:
35% of 100
Quests:
2% of 100
Wepons:
40% of 100
[The wepons ^^ is greatly completed cuz i cont find many wepons, the ones i have are enough(bout >50)... BUT the game would be alot better with LOADS of different wepons.]
Triggers/systems [dose not incluse quests]:
35% of 100
Doodads:
40% of 100
--------------------------------------------------------------------------
ANY HELP WOULD BE APRECIATED
PLEASE I DOULD LOVE TO HEAR YOUR OPINIONS ABOUT ALL MY IDEAS AND PLEASE FEEL FREE TO POST IDEAS.
i will soon [i mean until im done] require a loading screen
i would loave you help solving any problems i have posted above and will credit you in my map.
-i will keep updating this everytime have have finished something new.-
Check the top of this from to see how many times i have edited it.
[eg if its 2 the last time you checked, just open the thread and check if its 3, if it is that means there is something new and you can check it out ] I will tyep -NEW- after new adissionins so you can fins the new items easy
PROGRESS: PAUSED
The map is paused due to the bridge error. See problems
Also because im kinda bored, takes alot of time... and no one is waiting for this to come out.
I dont even know if people will like it.
--------------------------------------------------------------------------
Hey every 1
Im currently workin on a RPG called The Wanderers
I stared it from SCRATCH, its not copyed or ripped from anything.
Although i did get inspiration from an orpg callled Wepon Masters[i think]
--------------------------------------------------------------------------
What Its All about:
The map is a multiplayer-rpg where you have to folow quests.
It has/will have systems that will make the game very interesting
When you pickup a wepon it appears in your hand.
All the wepons [except a few ] have been taken from this site and their authors credited.
--------------------------------------------------------------------------
SCREENIES:
The map so far...
A wanderer...
Welcome to Traigon City....
--------------------------------------------------------------------------
Problems So Far:
-I uploaded a loads of wepon models on my map
one of them made the map crash and i dont know which 1 did it
SOLVED WITH SETBACKS
I now have to upload 1 wepon at a time and save the map in a seperate
folder if it works. This greatly slows down my progress.
-Iv run out of wepon models on this site [apreciated if any could 1 find me some]
-Camera problems!!. The cameras overlap-Like i create cam001 cam002 then i create a cam and it comes as cam 001 again !! All the triggers made with the original cams get messed up cuz both cams have the same name
SOLVED WITH SETBACKS
I deleted all the cameras.. and had to edit all the triggers again(not make new ones) but this took up quite a bit of time.
-Cinamatics are not difficult to make but im ahveing a pain trying to make a skip cinamaitics trigger[i know how, problem cuz all quests will have a cinamatic(short 1).
[SEE IMPORTANT DECISIONS]
-Cinamatic bridge raise. I set the bridges helath to 0 in the editor so it hides. In the cinamatic i made it full health, so it raises. But it doesent! I dont know why! NEEDS TO BE FIXED TO CONTINUE!
Heres the trigger:
-
Untitled Trigger 004
-
Events
- Destructible - Lever 0951 <gen> dies
- Conditions
-
Actions
- Cinematic - Turn cinematic mode On for (All players)
- Unit - Pause Wanderer 0049 <gen>
- Unit - Pause Wanderer 0050 <gen>
- Unit - Pause Wanderer 0051 <gen>
- Unit - Pause Wanderer 0052 <gen>
- Unit - Pause Wanderer 0053 <gen>
- Unit - Pause Wanderer 0054 <gen>
- Camera - Apply Camera 006 <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Apply Camera 006 <gen> for Player 2 (Blue) over 0.00 seconds
- Camera - Apply Camera 006 <gen> for Player 3 (Teal) over 0.00 seconds
- Camera - Apply Camera 006 <gen> for Player 4 (Purple) over 0.00 seconds
- Camera - Apply Camera 006 <gen> for Player 5 (Yellow) over 0.00 seconds
- Camera - Apply Camera 006 <gen> for Player 6 (Orange) over 0.00 seconds
- Wait 0.10 seconds
- Camera - Apply Camera 007 <gen> for Player 1 (Red) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 2 (Blue) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 3 (Teal) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 4 (Purple) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 5 (Yellow) over 2.00 seconds
- Camera - Apply Camera 007 <gen> for Player 6 (Orange) over 2.00 seconds
- Wait 2.00 seconds
- Destructible - Set life of Short Wooden Bridge (Diagonal 2) 0970 <gen> to 100.00%
- Selection - Select Wanderer 0049 <gen> for Player 1 (Red)
- Selection - Select Wanderer 0050 <gen> for Player 2 (Blue)
- Selection - Select Wanderer 0051 <gen> for Player 3 (Teal)
- Selection - Select Wanderer 0052 <gen> for Player 4 (Purple)
- Selection - Select Wanderer 0053 <gen> for Player 5 (Yellow)
- Selection - Select Wanderer 0054 <gen> for Player 6 (Orange)
- Wait 2.00 seconds
- Unit - Unpause Wanderer 0049 <gen>
- Unit - Unpause Wanderer 0050 <gen>
- Unit - Unpause Wanderer 0051 <gen>
- Unit - Unpause Wanderer 0052 <gen>
- Unit - Unpause Wanderer 0053 <gen>
- Unit - Unpause Wanderer 0054 <gen>
- Cinematic - Turn cinematic mode Off for (All players)
- Wait 0.10 seconds
- Trigger - Turn off (This trigger)
- Camera - Apply Camera 001 <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Lock camera target for Player 1 (Red) to Wanderer 0049 <gen>, offset by (0.00, 0.00) using Default rotation
- Camera - Apply Camera 001 <gen> for Player 2 (Blue) over 0.00 seconds
- Camera - Lock camera target for Player 2 (Blue) to Wanderer 0050 <gen>, offset by (0.00, 0.00) using Default rotation
- Camera - Apply Camera 001 <gen> for Player 3 (Teal) over 0.00 seconds
- Camera - Lock camera target for Player 3 (Teal) to Wanderer 0051 <gen>, offset by (0.00, 0.00) using Default rotation
- Camera - Apply Camera 001 <gen> for Player 4 (Purple) over 0.00 seconds
- Camera - Lock camera target for Player 4 (Purple) to Wanderer 0052 <gen>, offset by (0.00, 0.00) using Default rotation
- Camera - Apply Camera 001 <gen> for Player 5 (Yellow) over 0.00 seconds
- Camera - Lock camera target for Player 5 (Yellow) to Wanderer 0053 <gen>, offset by (0.00, 0.00) using Default rotation
- Camera - Apply Camera 001 <gen> for Player 6 (Orange) over 0.00 seconds
- Camera - Lock camera target for Player 6 (Orange) to Wanderer 0054 <gen>, offset by (0.00, 0.00) using Default rotation
-
Events
--------------------------------------------------------------------------
Important Decisions:
-I dont know if i should include shields.
It would greatly reduce the file size BUT it would take longer to make + the shields dont attach to the modle i currently have [swords do][it may be cuz the shields use the evasion ability and they may only show when its activated ]
[CHECKED] When sields are attached to shields they dont appear even when evasion is active. I wanted to make the shield system so the better shield you buy the more chance you could have to block/evade.
[Would like some comments, if you would think shields in game will be better, or some other shield systems other than +Some defence]
-Trying to develop a quest system.[all quests with cinamatix ] main quests red exclamation mark - other quests yellow - incomplete quest geen/yellow - complete guess i shud remove the mark/ make a green 1[highly unlikely]
-I dont know if i should make a cinamatic skip trigger [PAIN] the cinamatics are only under 1 min [all of them][sept the end, when i get to it]
--------------------------------------------------------------------------
STORY
Uhh ill get to you about this asap
[gota work in coordination with quests]
--------------------------------------------------------------------------
PROGRESS
Terrain:
35% of 100
Quests:
2% of 100
Wepons:
40% of 100
[The wepons ^^ is greatly completed cuz i cont find many wepons, the ones i have are enough(bout >50)... BUT the game would be alot better with LOADS of different wepons.]
Triggers/systems [dose not incluse quests]:
35% of 100
Doodads:
40% of 100
--------------------------------------------------------------------------
ANY HELP WOULD BE APRECIATED
PLEASE I DOULD LOVE TO HEAR YOUR OPINIONS ABOUT ALL MY IDEAS AND PLEASE FEEL FREE TO POST IDEAS.
i will soon [i mean until im done] require a loading screen
i would loave you help solving any problems i have posted above and will credit you in my map.
-i will keep updating this everytime have have finished something new.-
Check the top of this from to see how many times i have edited it.
[eg if its 2 the last time you checked, just open the thread and check if its 3, if it is that means there is something new and you can check it out ] I will tyep -NEW- after new adissionins so you can fins the new items easy
Last edited: