The Summoning

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Deleted member 238589

D

Deleted member 238589

....
 

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Level 37
Joined
Nov 24, 2007
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4,420
Ow. Those textures.

Would you please consider, for future terrains, to never zoom so much in on the doodads?
One of the rocks on the right side is even clipped, which is bad for presentation. And, besides,
if it hadn't been for the doodads, you'd also notice how horrible ground textures looks when
being zoomed in on like this, that's why we rarely lower the camera to ground-level.

Other than that, I'd say this terrain is a little too cramped, there's a little too much
going on, and while the units doesn't look horrible, I think they take up a little too
much of the terrain. The blue fog compliments the water elemental thing, but it really
doesn't feel right.

I don't know if this is your first scenic terrain, or not, but zooming out and working at
proportions, and direction, is certainly what you'd need to consider for a potential next
terrain. Nonetheless, I can see some promise here, I'd like to grab the opportunity to
encourage you to keep making terrain art :)
 

Deleted member 238589

D

Deleted member 238589

Thanks. Yeah, I don't do this kind of terrain very often. I'll see this updated soon. :)
 
Level 37
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I'm sorry to say, but now it looks nearly even weirder.

While the blue fog didn't seem right, it made the water elemental
right, with a dark grey fog, the elemental looks out of place.

Now, I'm not saying "change back to blue" - or, maybe I am, a little.
You could go for a deeper, marine blue fog, but make it thinner, so that
it doesn't completely cover the background and only gives the terrain a
slight hue of blueness. That should work.

I'd also advice lowering the camera a little bit, just enough to get more
of a horizontal view, it doesn't have to be completely horizontal, but a little
more than now. And I'd also move that tree a little out of the way, currently
it covers too much of the screen and looks awfully pixellated.
I also think you might be able to use that left-side pine to make a nice frame
on the left side if you lower the camera, pines make excellent frames for terrains.

Now, finally, I'd love it if you could manage to pull off giving the elemental a
slight shine, with the use of subtle glow doodads, just enough to make him a
little more eye-catching, since as of now, the terrain comes off as a little...
Boring, I'm afraid :/ Doing that right, and with lowering the camera, I think
you might be able to silhouette the other guy against the water elemental,
giving the terrain a much needed added depth of story :)
 

Deleted member 238589

D

Deleted member 238589

Now, I'm not saying "change back to blue" - or, maybe I am, a little.
You could go for a deeper, marine blue fog, but make it thinner, so that
it doesn't completely cover the background and only gives the terrain a
slight hue of blueness. That should work.

It should be better now.
 

Deleted member 238589

D

Deleted member 238589

Alright, thanks for the feedback and support ;)
 
Level 37
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Also, I've always found that the "monsoon" rain effect works better
for terrain art than the default rain settings. If used sparingly.

Go make a doodad, find the monsoon rain effect under "Buffs" and
un-check the random rotation and scale options.

That'll make me sing :p
 

Deleted member 238589

D

Deleted member 238589

I compared those two and this rain effect works better for me then monsoon (at least in this situation). Thanks anyway.
 
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