💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!
Just finished this for a long time of making and still studying how to animate things... Now here's the product.. my steel tentacle... Update
Added a stand ready animation. Some other updates/edits in the animation.
Frankster :
Simple and freakish model tentacle model.
Not that fancy, but still quite useful.
Works in-game and performs normal.
Approved.
(On a side note, please add some further attachment points)
Frankster:
Simple and freakish model tentacle model.
Not that fancy, but still quite useful.
Works in-game and performs normal.
Approved.
(On a side note, please add some further attachment points)
This is actually my very first unit model made from scratch. Animations are all done in MDLVis. Texturing and scratch modeling are done in GMax. Effects are done in Magos MOdel Editor.
I need these three tools to create this model. Thanks.
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