v1.0 - Release
v1.2 - Fixed a typo, added
a few props.
v1.6 - Fixed a major bug, defeating the player if he/she canceled the construction of a Town Hall.
Replaced the old defeat condition, defeating the player upon the loss of a Town Hall/Keep/Castle, now all of the player's forces AND buildings must be destroyed to lose.
Added some more tiles (Grassy Dirt and Rock).
Added more doodads to make it feel more like an environment rather than a flat place with no wildlife and no vegetation.
v1.7 - Fixed a trigger bug.
v1.8 - Improved terrain and added few more props. (terrain will still be improved in the future)
v1.8a - Fixed a typo

v1.8b - I forgot that I originally inserted some WC2 soundtrack in the map, accesable via commands. Now I removed most of them (left the ones that play during victory/defeat/secondary defeat though) to reduce filesize.
v1.8c - Fail - I uploaded the oldest version, sorry.
v2.3a - Changed the Orcish AI Script to the classic "Grunt Master" script.
Replaced the boats/ships from the Shadowmoon Clan's base with creeps.
"Quests" are now marked as completed/failed once done.
Changed the boss from Balnazaar to Blademaster of the Blackrock Clan (Blackbane).
Added custom spells.
Fixed credits.
v2.3b - Added some tiles to the lake's shores.
v2.3c - Improved terrain on Shadowmoon Clan's base.
v2.7 - Removed some Cattails.
Added preview image and loading screen.
Changed script from Grunt Master to a custom one.
v4.8a - Buffed Generators and added them Spell Immunity.
Buffed Blackbane and his illusion.
Changed Blackbane's ability from Wind Walk to Critical Strike.
Changed position of some creeps that attacked your base once you had it (after killing the Bandit Lord/Town Hall).
Changed the Bandits' side-switching, the Bandit Lord's elite guards now turn Neutral Hostile.
Changed the owners of Murloc Huts from Neutral Hostile to Passive.
Changed the Golems’ target acquisition range near your base to “Camp”.
Removed Upkeep.
Changed max food to 300.
Added Fog of War.
Nerfed the Gold Potion, and now it can Transmute Enemy and Neutral buildings (it used to transform Allied and Enemy structures, but you had no ally).
Fixed a bug with Redemption pausing Halahk, forever.
Added the version number to name.
Changed the Bonecracker Clan to Burning Blade Clan.
Fixed leaks.
Changed few tips.
Removed WC2 soundtrack so that the filesize is reduced.
Added some more props.
Changed preview screen (shrinked it) to reduce the filesize.
Halahk is freed when Blackrock Clan is utterly eliminated.
Added info about the Gold Potions in the Quests log.
Fixed a bug with Blackbane, pausing him when he casted an ability.
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v.7.9
- Minor terrain changes (thanks to Cweener for pointing them out) and added a small lake in the southwest.
- Transmuting Generators is no longer possible.
- Halahk is now freed when Blackrock’s units are all dead.
- Added some doodads and changed terrain height, added more tile variations and changed some.
- Added more critters.
- Final boss changed from Blackbane (Fel Orc Blademaster) to Magtheridon (Pit Lord), and he’s no noob like Blackbane (I hope).
- Gave Final Boss (Magtheridon) items.
- Fixed various trigger leaks.
- Removed one Ogre Warrior from the camp in the North.
- All creeps and Maghteridon’s Acquisition Range changed to Camp (200).
- Now, all clans’ heroes start at level 6, while Warsong and Stormreaver heroes start at level 10.
- Removed Ogre Mauler from the Ogre camp in the West.
- Creeps now drop items properly.
- Removed Archways in Blackrock’s base to improve visibility for the player (visibility as in, you can see something besides a big rock on your screen, not in-game visibility/sight)
- Map data now set to Melee.
- Changed few tips and tooltips.
- Changed Gold Potion’s icon.
- Nerfed Gold Potion ratio to x1 of gold cost, down from x2.
- Added a new item for Arcane Vault, Scroll of Restoration. Restores 150 mana to nearby friendly units in a 600 AoE over 45 seconds, dispels on damage and costs 75 gold.
- Reworked Halahk’s abilities.
- Troll Creep camp guarding the Gold Mine in the West now drops items from Forest Troll Berserker and one of the Shadow Priests.
- Black Spider from Spider camp now drops a random level 1 item.
- Murloc Nightcrawler in Murloc camp next to Shadowmoon base now drops an item.
- Replaced the Player’s Paladins with a Mountain King and Archmage.
- Neutral Creeps now give 100% experience to heroes all of the time, no matter the hero’s level.
- Maximum level increased from 10 to 15, which means all hero abilities’ levels were increased by 1, or 2 for ultimates.
- Changed Potion of Greater Mana’s icon.
- Reworked triggers, especially Tips triggers.
- Added a surprise in the end…

- Remade Halahk’s abilities.
- Added a new map preview screen (Though it won't show here for some reason, well at least for now/for me).