- Joined
- Feb 11, 2007
- Messages
- 423
The Path of Ashes II/Warhammer 40K - Need Coders!
The Project:
About a year and a half ago I released The Path of Ashes, a roleplaying map that focused specifically on the dark future of post modern warfare. It featured a massive destroyed city that covered nearly 75% of an epic size map, complemented by a trio of smaller villages. Units include Illidan(evil)x's GDI Titan, an array of horrific creatures and aliens, as well as multiple variations of infantry. About a month ago I decided to begin work on a sequel, titled Nightfall, which is why you are now reading this. I will implement the new features in the original PoA terrain, but be creating a series of entirely new ones as well. This is where you all come in.
Now Hiring!
Cinematics: A definite plus, would be knowledge in cinematic creation. An epic map needs an epic introduction, and a well directed cinematic is exactly what i am looking for.
Triggers: While the triggers are already in place for the most part, there are a number of leaks that need tweaked. Since I am busying myself with the ridiculous scale of the terrain, and constant unit editing, I have not had the time to sift through the rubble and clean up the mess. An aggressive re-working, or a total face lift of the triggers is a definite for the sequel.
The Map So Far:
Screenshots: Here are some screenshots, to spark all of your interest, and address the seriousness with which I am conducting Nightfall.
Contact:
If you are interested in helping with my project, you can PM me, or contact me through these:
AIM: twiceB8ked
Yahoo: [email protected]
Wc3 Account: Chamion@Azeroth
I would really appreciate the help. Don't turn down an opportunity like this. =)
Here's a link to the old Path of Ashes, if you are curious: The Path of Ashes - The Hive Workshop - A Warcraft III Modding Site
The Path of Ashes II
Nightfall
The Project:
About a year and a half ago I released The Path of Ashes, a roleplaying map that focused specifically on the dark future of post modern warfare. It featured a massive destroyed city that covered nearly 75% of an epic size map, complemented by a trio of smaller villages. Units include Illidan(evil)x's GDI Titan, an array of horrific creatures and aliens, as well as multiple variations of infantry. About a month ago I decided to begin work on a sequel, titled Nightfall, which is why you are now reading this. I will implement the new features in the original PoA terrain, but be creating a series of entirely new ones as well. This is where you all come in.
Now Hiring!
Cinematics: A definite plus, would be knowledge in cinematic creation. An epic map needs an epic introduction, and a well directed cinematic is exactly what i am looking for.
Triggers: While the triggers are already in place for the most part, there are a number of leaks that need tweaked. Since I am busying myself with the ridiculous scale of the terrain, and constant unit editing, I have not had the time to sift through the rubble and clean up the mess. An aggressive re-working, or a total face lift of the triggers is a definite for the sequel.
The Map So Far:
Screenshots: Here are some screenshots, to spark all of your interest, and address the seriousness with which I am conducting Nightfall.
Contact:
If you are interested in helping with my project, you can PM me, or contact me through these:
AIM: twiceB8ked
Yahoo: [email protected]
Wc3 Account: Chamion@Azeroth
I would really appreciate the help. Don't turn down an opportunity like this. =)
Here's a link to the old Path of Ashes, if you are curious: The Path of Ashes - The Hive Workshop - A Warcraft III Modding Site
THANK YOU
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