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The Law of Succession

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The Law of Succesion

What is this?
Its a wild mixture of many diffrent maps/genres.
It starts like a normal Game, the main diffrence in the begging is,
that you get Gold from Taxes.
Sounds familiar to many things we already know, but its
alot more complex.



Town:
Your Town is your Base, in this mod ill call it Town because it works like a Town :D (my eng.......)

Each house you build has 3 inhabitants, as soon as the house is built, they spawn and run around your Town (looks very cute).

The houses are also able to "evolve" when their mana reaches its maximum they will grow and give more income.
To increase the housing-speed (mana regen.) you can build parks, churches or libraries.

It sounds simple, but its not! I cant explain it, you need to try it!!!
Here you find a Screenshot of what a Town could look like (without Villagers, because i built it in WE and they spawn via trigger):
The Yellow exclamation marks are Open Gates, the yellow Wall is a closed Gate


After some time the Risk elements take place, there are lots of Villages which are ready to get captured.


The Risk Element: Villages

Villages are like the cities in Risk-maps,
if you destroy them,
they are yours and give you a constant income.
The diffrence to a normal risk map is,
that those villages are upgradeable,
you can upgrade them up to 6 times
to increase their Gold output.
And for the eye:
They dont only look damn good
(i made them out of units)
They also give Gold via Horses running to your Base giving Gold
(just watch b) on the Screenshot to see what i mean).

The Terrain
I made all i could do,


The Units


In general all units have tons of upgrades.
Soldier:
Normal Melee unit, nothing special
Advanced Soldier:
Better Melee unit, sill nothing special
Bowmen:
Normal Range unit.
Rifle:
Better Ranged unit.
Catapult:
Siege unit.
Scout:
Fast unit with a huge range of sight.

The Heros

There are 3 Heros
(there will be more later)
Naturalist:
Intelligence Hero
uses nature spells
Abilities

Forced Peace:
Creats a Field in which all units are invincible and rooted to the ground.


Call Nature Elementals:
Like Water Elementals

Roots:
Standart ability

Raging Nature:
Ultimate Spell with really nice effects. dealing huge amounts of damage and slows units in range.


Well thats the point where im tired of typing all the things, if you think it sounds intresting, plz BE MY BETA TESTER, i really need them thanks :D
 
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