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The Last Hunter

This is a WORK IN PROGRESS campaign that i am currently working on. It currently has two maps. A cinematic explaining the back story, in addition to the first map. The game features Riyou, a Dragon Hunter that has to escape from a Prison and find out who framed him and his kind, meeting new faces along the way. The game uses a 'Party' System, (Not currently in game due to one map) Where you are able to choose from 4 Companions (Heros) which you find on your travels, some are optional as i plan to make an RPG element to the campaign. You can swap your Companions in a local town via a Tavern. Much like the Orc Campaign, there will be Dungeons which will feature bosses that have some form of mechanic, and don't just attack-attack-attack. Anyway, please respond with with suggestions, CONSTRUCTIVE criticism, and bugs! Thank you. Good luck and have fun! - Special thanks to 'TheDanish' for inspiring me to make this and for all his suggestions, tips and help!

--UPDATE 1 (20/09/12)--
Redone Thane's passive so its a lot nicer, fixed a bug with dwavern might, fixed a bug with the mortar team boss, added a bit more detail into the cinematic.

--UPDATE 2(28/06/13)--
Woah! Almost been a whole year. This has had a total flop in terms of content, with my computer (I think it was world editor though) having a total meltdown! Losing content I had been working on for 5 months! After a 2-3 month frustration period over the loss I began to work on the second map again. SLOWLY due to upcoming exams. The map still in the development stages wouldn't be finished for a long time due a LOT of chaos coming into my world. However, since about 1 month ago I began to work on the second map again and it is going rather well. I expect it will still take me ages though. :/ Anyway, just letting you know that I've sorted my stuff out, and working on this again! :)

Credit to:
kitabatake - fradz model (riyou)
norinrad - thane bonehorn model & icon
bart_Illidan - dwarf statue doodad
nfwar - platearmor icon
geries & magtheridon96 - loading screen
-berz- - spell help.

Keywords:
Grotx, Last Hunter, Riyou, Thane Bonehorn, Campaign
Contents

The Last Hunter (Campaign)

Reviews
Vengeancekael Date: 2012/Oct/28 17:03:59 [Please do not send me a message, use Staff Contact] Comment: [tr]Not Rated Rules
Vengeancekael
Date: 2012/Oct/28 17:03:59
[Please do not send me a message, use Staff Contact]

Comment:
Not Rated
[tr]​

reportV2_animated.jpg
Rules
 
Thanks very much. - Yes, i know its unfinished, i had to test that everything was working properly and i am quite occupied with other things. I would also like to hear feedback as to if the campaign was good, and if there was any point continuing. Thanks for your feedback, it helps a lot!

-Grotx
 
Oh yes and I forgot to mention xD ,make the first cinematic's bigger,and better >.> I mean like when he said that the dragon slayers came u shouldve made a scene where the dragon hunters are killing/fighting the dragons...I'm a cinematic's guyz myself....If u need help with the cinematic's and the terrain I can help you so that the campaign would get aproved ^_^.Keep up the good work :).
 
Again thank you. As you clearly pointed out i am bad when it comes to cinematic's I would greatly appreciate any help you can give as terraining is again not my best aspect. Get in touch with me sometime. Again, thanks for your comments, they help!

-Grotx
 
Very nice first chapter. Here's my review:

Minor Bugs:

When I open up quest/menu bonehorn's icon will go green (by going green I mean no preview image.) and so will his chestplate. (This doesn't bug me, but it might others. Just thought I'd let you know.)

Suggestions:

At the end of the chapter some of the cinematic triggers are to quick. (For me anyway, and I'm a very quick reader.) What I mean is the time lenght when they talk is too short for the 3-4 sentences triggers. The 1-2 sentences lines are fine, but I didn't get to read everything because they went by too quick. :huh:

Other than that I rate 5/5. Will +rep when further maps are released/updated.
 
Very nice first chapter. Here's my review:

Minor Bugs:

When I open up quest/menu bonehorn's icon will go green (by going green I mean no preview image.) and so will his chestplate. (This doesn't bug me, but it might others. Just thought I'd let you know.)

Suggestions:

At the end of the chapter some of the cinematic triggers are to quick. (For me anyway, and I'm a very quick reader.) What I mean is the time lenght when they talk is too short for the 3-4 sentences triggers. The 1-2 sentences lines are fine, but I didn't get to read everything because they went by too quick. :huh:

Other than that I rate 5/5. Will +rep when further maps are released/updated.

Thanks so much. I know about the green icon and am not sure how to fix. :/ Luckily it isn't a major bug, as for the cinematic sequences, i will change them sometime - thanks again!
-Grotx
 
chap1:
-ambushes are fun and that but units suddenly appearing from out of nowhere?
-the level is pretty linear
-heavy chestplate has no DISBTN (green square on F10); also the dwarf's hero icon has no DISBTN
-what? He doesn't agree to kill any dwarves but will weaken them for the protagonist to kill them? It's kind of the same thing...
-hero selected during the scene after he beats the dwarf
-units can get through book shelves
-when reaching the timed switch scene Thane is coloured red in the transmmission
-well strength as Dwarven Might says it gives is actually damage
-"I'm risking everything by trusting you." Are you kidding!? After Thane's been called a traitor and killed so many jailors?
-it's interesting that Thane knows how the final gate is supposed to be opened but he never went into the places the switches are

It has a really neat gameplay. 3/5 because of incompletion.
 
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