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[Campaign] The Lambert's Cleaning

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Hello everyone!

:infl_thumbs_up: :wcool:

I'm new here but I have a potential and a dream of making maps that would make players feel totally out of a real world.

I wrote this post because I want to introduce myself to the Hive and find users that can help me with creating my own amazing campaign ... The Lambert's Cleaning. :goblin_yeah:

For first I'd like to tell the story of it ... and so below it is :) :

The main hero is a Lambert, a young Lifebringer who must save the whole world from destructive corruption brought by merciless Blood Knight, Ismael.
All begins with Lambert's appearance at King Razack's fortress. There, Lambert is being informed of strange incidents that have happened in last weeks. During his speaking with King, Lambert heard that one of the Blood Knights is still walking on Azeroth and seeks a horrible revenge for his devastating in consequences loss from the very past.
From now on, Lambert becomes the only hope for all races in world to save the beings from unendless corruption. He must get to Outland and defeat Ismael at all costs. If he won't ... the Azeroth will become possesed by merciless evil.


That's the fable in short. I must underline the fact that I haven't finally "designed" all aspects of the FINAL story but it will be done in few days counting from now on.

Max 2 heroes will be controllable by player and that will only appear in two maps - in one of them we will free Halahk - Lambert's respected mentor - and in another we'll kill Ismael using Lambert and Halahk at the same time.

The most epic thing (in my opinion, of course) will be boss fights. :ogre_hurrhurr:

The first boss fight will be done versus Doom Trio (YES, YES! - A fight with 3 demonical badasses at the same time); the main boss in the second (and last) fight will be the main object of our hatred - Ismael. :ogre_datass:

The campaign won't be supreme hard - I would name its difficulty as "medium".

The level cap would be something like 30 level max. The hero will have 4 abilities:

Sign of Life - basic healing spell used to recover lost HP;
Deadsleayer Aura - a special buff that gives friendly nearby units bonus damage to their attacks
Lightfury - spell that causes hero to fury, rendering him immune to magic and dealing defined ammount of damage to surrounding enemies.
X - that spell is still unknown but shall be revealed soon; BTW I'm awaiting your :fp: suggestions. :grin:

I will also make a requests for some custom models, so anyone who is good at it can leave a right reply below this post. :wink:

WE'RE GETTING TO THE LAST WORDS OF THAT POST.

At the end shall I mention about the progress of campaign. So, to tell the truth, I have done only two maps to this moment. Despite of that, I can still prove that I would make it a lot of faster if someone helped me.

And last important notices:
1. Send me a PM to get more info about fable, concept etc.
2. Not all aspects of the plot conforms with Warcraft's official lore yet. I'm still wondering about the final aspects of the story.


I know my post is scanty in screenshots etc. but you can see that I already uploaded a very early BETA version of my campaign - just download it to get it. :ogre_haosis:

EDIT: I removed the older version of campaign which was previously downloadable in main post and I uploaded the latest one via my uploading it into "Attached Files" section in my newest post. Just scroll down and download :thumbs_up: .


I know this post isn't looking as epic as others but it's my first time when I did something like that ... I think this could be a lack of screenshots too :bored:
Enjoy and write words of critic in your comments.
:goblin_boom:


P.S. Applying to the fact that I'm new here I'd like to ask readers of this article to don't judge me too harshly (AND ... this is still a BETA version so not all things are the same as they would finally be :vw_unimpressed:).
 
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Level 6
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Sounds like a fun project. How many maps are you planning to make?

Some suggestions for an ultimate ability:

Celestial Barrage: Summons many holy spirits over time around the hero that fly around. They will dissappear a short time after they are summoned. When a button is pressed (make a sub-skill), all holy spirits will detonate to deal heavy damage at their position.

Exorcism: Summons an intense beam of light that will burn all evil. Any unit in a 500 range of the target area will take extreme damage.

Lightwarden: Takes the form of the great Lightwarden. The Lightwarden can cast Sign of Life with no cooldown, Dreadslayer aura's effect will be doubled, Lightfury is a passive ability, and Gives a powerful ranged attack. While in this form, mana will be rapidly lost. The form ends when Lightwarden is cast again or all mana is lost.
 
Level 3
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Sounds like a fun project.

Thanks and additional thank you for showing your interest. :infl_thumbs_up:

How many maps are you planning to make?

Hmmm ... let me think ... I will use the basic schedule of events:

1. Cinematic - Audition with a King
2. Playable map - Felwood
3. Playable map - Moonglade
4. Playable map - Moonglade, Underground
5. Playable map - Hellfire Peninsula
6. Playable map - Terrokar Forest
7. Cinematic - Halahk's Imprisonment
8. Playable map - Shadowmoon Valley
9. Playable map - Shadowmoon Valley, Prison where Halahk is being hold
10. Playable map - Shadowmoon Valley, Battlefield before Bloodforge Keep
11. Playable map - Shadowmoon Valley, Inside the Bloodfore Keep where we'll finally confront Ismael
12. Cinematic - Ending cinematic (still not sure how it will end)

Some suggestions for an ultimate ability:

Celestial Barrage: Summons many holy spirits over time around the hero that fly around. They will dissappear a short

time after they are summoned. When a button is pressed (make a sub-skill), all holy spirits will detonate to deal

heavy damage at their position.

Exorcism: Summons an intense beam of light that will burn all evil. Any unit in a 500 range of the target area will

take extreme damage.

Lightwarden: Takes the form of the great Lightwarden. The Lightwarden can cast Sign of Life with no cooldown,

Dreadslayer aura's effect will be doubled, Lightfury is a passive ability, and Gives a powerful ranged attack. While

in this form, mana will be rapidly lost. The form ends when Lightwarden is cast again or all mana is lost.

I must say that your ideas about the "X" spell are really good but I already made my choice about ultimate ability.

It will be Lightfury and believe me that it's very good decision because it makes a lot of damage and can save you.

:ogre_hurrhurr:
 
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Level 6
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Thanks and additional thank you for showing your interest. :infl_thumbs_up:
Hmmm ... let me think ... I will use the basic schedule of events:

1. Cinematic - Audition with a King
2. Playable map - Felwood
3. Playable map - Moonglade
4. Playable map - Moonglade, Underground5. Playable map - Hellfire Peninsula
6. Playable map - Terrokar Forest
7. Cinematic - Halahk's Imprisonment
8. Playable map - Shadowmoon Valley
9. Playable map - Shadowmoon Valley, Prison where Halahk is being hold
10. Playable map - Shadowmoon Valley, Battlefield before Bloodforge Keep
11. Playable map - Shadowmoon Valley, Inside the Bloodfore Keep where we'll finally confront Ismael
12. Cinematic - Ending cinematic (still not sure how it will end)



I must say that your ideas about the "X" spell are really good but I already made my choice about ultimate ability.

It will be Lightfury and believe me that it's very good decision because it makes a lot of damage and can save you.

:ogre_hurrhurr:

Ok C:
 
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The very first UPDATE

UPDATES SOON !!! :ogre_haosis:

In the first update you will find a massive change in the first map (that is intro).

I'm making a lot of fixes and terrain editing because it looked awful in its previous state :wink: .

I'll complete this update tommorow at the latest but don't be suprised when you'll see it today :grin:

P.S. Please show a bigger interest to this project after that update. I'm working very hard and just give me a chance :|.Still I'm new but what I do, I do with unimaginable engagement ;).

:goblin_sleep:
 
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Release! of recently announced UPDATE

:goblin_boom:THE FIRST UPDATE HAS BEEN MADE AND IS RELEASED!:goblin_boom:

I'm glad to announce that I FINALLY completed the first update. It took me a little more time than I expected but it was surely worth it.

The terrain looks much better now and I've made very important changes to the story told in cinematics. I also added some new custom models and I"ve already precisely specified details of the fable :ogre_datass: .

Here's a FULL list of changes that I have made in this update:
  1. Terrain looks better now and I added some awesome custom models/skins to improve it even further.
  2. The fable is finally precised already and I decided to change the undead story which is introduced during prologue.
  3. Added few triggers and fixed some bugs with previous ones.

Notice that this update mainly concerns only first map.
I'll take care of another maps and even more customizing by creating the next update. It's issue will most likely occur within one month from day of publication of this post.

:ogre_hurrhurr::ogre_hurrhurr::ogre_hurrhurr:
Enjoy and write a words of critic in your comments :ogre_haosis: .
:goblin_boom:

P.S. I've updated the file in "Attached Files" section (in the main post), so just download it to check out the new version :wink: .
 
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Level 3
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Look nice ! Good luck :)
Thanks, I'm working hard as always :D
well, the terrain still need a kind of improviment, the cameras too
Yes, you're right. I know that present state of terrain etc. isn't really good but the version of the campaign is still very early BETA and I'd like to make at least half of maps first. After that, I'll change the rest.
hmmm and the story will have relation with wc3 - wow story or you just have got something for your campaign ?
Actually few aspects of plot have relation with WC lore (e.g first verses of history of undead) and the rest of them were created by myself (e.g Lambert, Ismael, Blood Knights - don't donfuse with Elvish order :xxd:)
 
Level 30
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First of all, I just want to say, welcome Mapchief to Hive and second is, you have an interesting start of a project here.

I like the simplicity of the map thread's design but proves to be very informative at Game details.

The story doesnt have much interesting pot twists and such viewing from how you constructed your story at the First post but still it interests me to see this story in-game.

Overall, I like what you are doing and wow, there, I can see the campaign file, will be downloading and playing it. Will give my feedback afterwards.

+4 REP
 
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First of all, I just want to say, welcome Mapchief to Hive and second is, you have an interesting start of a project here.

Thank you for your kindness. I will do my best to prove my worth. I just only dream that someday I'll be more than just another indistinguishable Hive's user who can merely wonder of someone to appreciate his hard work :vw_love:

I like the simplicity of the map thread's design but proves to be very informative at Game details.

Oh, so you like its simplicity? Guess you're the only one, though :vw_sad:
However, I will try to do so, in order to make the appearance of my next post present better than this one. In general, it will be more like the commonly accepted model, and for this purpose I'd use specialist software, of which I had the opportunity to read a little.

The story doesnt have much interesting pot twists and such viewing from how you constructed your story at the First post but still it interests me to see this story in-game.

Well, your words have convinced me that the story i put in the main post isn't very itemized. However I resolved not to spoil too much at the beginning to don't bust all the fun of people who are curious about TLC's story. That's why I simplified the description.

Overall, I like what you are doing and wow, there, I can see the campaign file, will be downloading and playing it. Will give my feedback afterwards.+4 REP

Thank you again :ogre_haosis:
I hope to hear from you soon :goblin_boom: (Feedback! Feedback! - a reference to "Brains! Brains!" :thumbs_up:)!

P.S. I almost took an arrow to the knee, using such professional language and creating those complex sentences :pcon:
 
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I undrstand you dont want to spoil much of the map's story which I also think serves as an edge to you so viewers will be excited of what to expect on this.

Looking forward for what's more to come in here. Good luck once again!
 

SeedinAethyr

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I Am The Mapchief, at your request, I'm giving you feedback on your campaign, The Lambert's Cleaning. (I don't normally give feedback on campaigns but for awhile I was really lazy and didn't give feedback on anything and felt really guilty about it so I took your request.) Now, firstly, your prologue cinematic. You have a really well terrained city. I love the waterways around it and the way you blended those two city tiles. You used a couple imports and those also added to the beautifulness of the city. However, I didn't really like the tint you gave to the hero running into the city. Like... he's green. That kind of tint can work wonders on swamp doodads and swamp creatures... not people. Can you change it back to regular, or only a super super slight tint? Now, his conversation with the king did have some grammatical errors, but they were minor and the conversation could be understood. Lambert's interjections didn't make much sense though. The next chapter was pretty cool, and I liked the RPG feel of it. Your terrain was very nice. The hero didn't have many spells, but I know you're working on them. Sign of Life has a conflicting tooltip and research tooltip though. Research tooltip says at level one it heals two hundred health, tooltip says at level one it heals three hundred fifty health. The research tooltip also says that the spell is called Sign of Life, the tooltip says it is called Word of Life. Another criticism on Sign of Life: It says the tooltip is E, but it really is A, and that's annoying to people who use A to attackmove. (Like me.) Lightfury's research tooltip also made no sense. It says it deals one hundred ten damage per second in the description, but it only does that in the first level. I know you can't deal one thousand eighty damage in six seconds with one hundred ten damage per second. The questions the knights give you are kinda cool, but since you can get them infinitely wrong, what's the point? The base looked really cool and I liked how the workers were mining gold. However, there is this annoying pathing blocker just above the peasants that I'd like removed. Another thing that annoyed me was that creeps didn't give exp over level five. Can that be changed please? I also wish some of the creeps dropped items. It's a RPG, items should be a big part of it. Lastly, I found no way to finish the mission.
All in all, I liked the campaign (especially the terrain), but I want you to improve on the points I've said.
All
 
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I Am The Mapchief, at your request, I'm giving you feedback on your campaign, The Lambert's Cleaning. (I don't normally give feedback on campaigns but for awhile I was really lazy and didn't give feedback on anything and felt really guilty about it so I took your request.) Now, firstly, your prologue cinematic. You have a really well terrained city. I love the waterways around it and the way you blended those two city tiles. You used a couple imports and those also added to the beautifulness of the city.

Thanks. I did my best to create as good terrain as I can. It's the peak of my terraining abilities, because I'm still an amateur.

However, I didn't really like the tint you gave to the hero running into the city. Like... he's green. That kind of tint can work wonders on swamp doodads and swamp creatures... not people. Can you change it back to regular, or only a super super slight tint?

Well I made a green tint because Lambert is a "Lifebringer", and a word "Life" reminds me of green color ... Well, I can change it, if it's to please Hive's bees :wink:

Now, his conversation with the king did have some grammatical errors, but they were minor and the conversation could be understood. Lambert's interjections didn't make much sense though.

Yeah ... guess that now it's clear that english isn't my native language :xxd: Gonna fix errors and will work with these interjections :wink:

The hero didn't have many spells, but I know you're working on them. Sign of Life has a conflicting tooltip and research tooltip though. Research tooltip says at level one it heals two hundred health, tooltip says at level one it heals three hundred fifty health. The research tooltip also says that the spell is called Sign of Life, the tooltip says it is called Word of Life. Another criticism on Sign of Life: It says the tooltip is E, but it really is A, and that's annoying to people who use A to attackmove. (Like me.) Lightfury's research tooltip also made no sense. It says it deals one hundred ten damage per second in the description, but it only does that in the first level. I know you can't deal one thousand eighty damage in six seconds with one hundred ten damage per second.

Oops ... I see that I did many mistakes. I think I made them because I was forming those spells when it was late and I was in hurry to go to sleep soon. Reffering to hotkey, I didn't notice it until now ... I didn't even know that "A" is a hotkey for attackmove :eekani: Anyway, I'll follow according to your recommendations.

The questions the knights give you are kinda cool, but since you can get them infinitely wrong, what's the point?

It's just that I haven't taken the decision on that matter yet. I'm still not sure if the defeat screen will show up when the player makes wrong answer or he'll start the conversation with knights from beginning.

I'm almost sure that I made a grammar error in the text I wrote above :vw_unimpressed:

The base looked really cool and I liked how the workers were mining gold. However, there is this annoying pathing blocker just above the peasants that I'd like removed.

Yes, hopefully I placed a pathing blocker there to don't allow mischevious players to corrupt that perfect sequence ... But the real question is: Why should I remove it? Does it somehow balks completing the fabular line, ipso facto thwarts in overpassing that map?

Another thing that annoyed me was that creeps didn't give exp over level five. Can that be changed please? I also wish some of the creeps dropped items.

And that's another matter I haven't yet decided. That will be clear when the second update will be finally released :wink:

Lastly, I found no way to finish the mission.

Haha, yeah. I didn't even finished the second map before creating that thread :) The decision about creating it was some kind of spontaneously made choice :ogre_hurrhurr:

All in all, I liked the campaign (especially the terrain), but I want you to improve on the points I've said.

Yes, sir! Immediately! (Tauren's quote :xxd:)
 
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