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The Holy Grail Trip - Competetive 1-4 Player RPG

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Holy Grail Trip

1-4 Player Competetive RPG


Introduction

Hey guys, I had a strange idea for a competetive role play multiplayer game. The whole map is set up as a labyrinth. Each player can choose one of 4 heroes and one of 3 spells, but each hero has the "Blink" ability - to speed up the game. The whole game takes about 15 to 30 minutes. I didn't want it to be much longer since the quests are very trivial. There are 4 questgivers: The manager, artist, dealer and musician. Each needs 3 items. If you collect at least 9 items you can buy the holy grail trip at the goa shop and win the game :D
The environment is set up around a goa party.


I would like to test this map in multiplayer, I had not yet the chance for this. If someone would like to play this together with me, please reply here =)
But you can play the whole game also single player.

These are the things which need to be tested / answered:

Test Subjects

  • Balancing of heroes
  • Balancing of spells
  • Properly working police?
  • how is the environment? Should there be more interaction (better traps?)
  • Should there be a final battle at the end? After the first player gets the holy grail trip?

Story Description

You are with your friends at a goa party, and would like to have the ultimate trip, called the holy grail trip. But since you're low on cash, you have to get the money first. By helping out some guys from the goa, you can afford yourself the so called holy grail trip at the goa shop and win the game. The fastest wins!


Game Features

  • 4 Different Heroes
  • 3 optional spells
  • Goa as safe place to rest and buy necessary items (and listen to goa music)
  • Police or Mafia flying around on helicopters and busting/killing you for illegal activites!
  • Hidden treasures all around the map!
  • Personal chest at the goa to store items

Screenshots

Hero Selection

Goa

Videosequence

Rare drop after battle


Change Log



Version 1.0
Release




CREDITS

  • Rightfield for his discofloor
  • Sound from Hatikwa (Point of View) and Orestis (Unreal).
    I didn't ask them if I may use their sound but I am not using this map commercially but only for private purpose, so I hope it is ok. Enjoy their music as much as I do!

 

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