- Joined
- Aug 29, 2012
- Messages
- 1,846
Insurgent Cry
Hellow!
One of the features in this campaign is the Headquarters, an in-between mission hub that contains different wings for different activities. I think giving players customization and agency is important, and that sort of little place allows just that. The challenge was keeping track of all the data and pass it into the missions proper, but overall I'm happy about it and now that the main template is (mostly) done I just have to add more options to it
One of the features in this campaign is the Headquarters, an in-between mission hub that contains different wings for different activities. I think giving players customization and agency is important, and that sort of little place allows just that. The challenge was keeping track of all the data and pass it into the missions proper, but overall I'm happy about it and now that the main template is (mostly) done I just have to add more options to it
MARSHAL'S OFFICE
The actual place where you start the next mission available, you also have a stash with up to 30 slots, and the ability to change your player color!
BARRACKS
From there you can customize each infantry unit type's loadout, giving them different abilities and strengths (and most importantly a visual change!
)
)WORKSHOP
This is the place where you spend your hard-earned Credits, a meta currency gained from main and optional objectives during the missions, to boost your units. The choices are refundable at any time so you can experiment away with things that sound cool.
LABORATORY
Similar to the Workshop, you get to spend your Science Points, a second currency rarer than Credits, to gain powerful campaign benefits.