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The Harvest

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The Harvest v1.0 BETA
>>>http://www.hiveworkshop.com/forums/maps-564/harvest-v1-0-a-224814/?prev=status=p<<<

This is a fanmade parody/reboot of Chapter Six: The Culling from Reign of Chaos. We know already
that Uther was removed by Arthas from duty, then Arthas purges the city by killing the villagers. This story is different,
because what if Uther decided to stay and helped the villagers to escape?

The story lets you play Uther. Malganis continues to convert the villagers into zombies while Arthas
will be played by an AI and kill villagers. Your goal is to let the villagers teleport to the portal created by Jaina.

On the other hand, Jaina will play as AI, assisting you in teleporting the villagers.

Features:
- Cinematics and voice overs from the original campaign.
- Custom spells for Arthas/Uther/Jaina/MalGanis.
- Kills/escape requirements increased to 200.
- Improved AI offensive and defensive strategy.

Screenshots:

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Staff/Ideas/Credits:

Mckill2009 - Project Leader/Coder/Cinematics
Wandering Soul - Dialog suggestions

Terrain:
- Blizzard Entertainment

Systems:
- Vexorian - TimerUtils, BoundSentinel, SimError, PowerupSentinel
- Bribe - Table, SpellEffectEvent
- Magtheridon96 - RegisterPlayerUnitEvent
- Spinnaker - GetClosestWidget
- Jesus4lyf - Timer32
- The_Reborn_Devil - TimedNoise

Spells:
- Sun Ray by Flame_Phoenix
- Chicken Burst by Garfield1337
- Dancing Flame by Jory-PL
- Massive Blast On by RMX
- Cosmic Twist by RMX
- Cursed Soul by Moyack
- DiabolicCountdown by watermelon_1234

Models:
- Nebula by WILL THE ALMIGHTY

Icons:
- BTNPHolyBolt by Paladon



v1.0
- Initial release

v0.8
- Fixed the global converting man
- MalGanis teleports to Arthas or Uther

v0.7
- Spells for Arthas done: Holy Light, Sun Ray, Touch of Light, Dancing Flame
- Fixed a bug in Arthas cinematic
- MalGanis cinematic done
- More libraries added for better performance

v0.6
- MalGanis AI done
- Ending Cinematic done for Arthas and Uther
- Spells for Uther done: Holy Cross, Healing Bolts, Confinement, Damage Shield and Luck Aura

v0.5
- Undead/Arthas/Jaina's AI done
- Multiboard done
- Many systems applied

v0.4
- AI for Arthas 90% done
- Difficulty settings created
- Multiboard created
- Winning conditions for Uther and Arthas created

v0.3
- AI for Jaina & her forces done
- You can build an arcane sanctum but you cant control it

v0.2
- Added cinematic skips
- Added More dialogs suggested by Wandering Soul
 
Last edited:
Level 11
Joined
Apr 7, 2012
Messages
742
I shall be a beta tesster and I want to add the story would never have happend in the real warcraft it is ubsurt
You know Jaina would never help in killing Arthas
And Uther as much as he doesn't agree with the Idea he would never kill the Heir to the throne and a friend
 
I know it would never happen since this is only a parody (what if?), and I never said that Jaina will help in killing Arthas, only Uther...
I'm thinking that Uther kills Arthas because Arthas sends massive attacks to Uther's base (if Arthas sees you freeing the villagers),
thus provoking each other as enemies...

And thank you for participating...
 
Level 19
Joined
Nov 11, 2005
Messages
391
Suggestion!

What Codric said is true...
Uther Lightbringer, even when disagree with Arthas' solution, will not resolve to killing the Heir of Lordaeron...
Even after the death of King Terenas, when Death Knight Arthas confronted Uther for the Urn, Uther only show Disappointment rather than Anger...
In the novel 'Arthas: Rise of the Lich King', Uther hesitates to land the killing blow on Arthas, leading to his death by Frostmourne...

Here's a Cinematic Idea of what happened after the initial Game Cinematic...
As Uther, Jaina and several Knights walk out on Arthas.
Uther : Jaina, how long are you able to maintain a portal to the nearest Town?
Jaina : Long enough for an army to pass through. What are you planning to do, Uther?
Uther : I need you to establish and maintain a portal to the nearest Town as I and my men will sweep through Stratholme and save those unaffected by this plague through the portal.
Jaina : Arthas will not respond kindly to this.
Uther : Better than doing nothing and let his hand covered with more innocent blood. If we cross path and I am forced to end his life, may Light and King Terenas forgive me. Are you with me, Jaina?
Jaina : ... I'm... I'm with you, Uther.

Zombie Idea:
Option 1) Instead of spawning 4 infected villagers after each building destroyed, make it spawn 2 infected and 2 uninfected villagers. The infected villagers will turn to Zombie and it can infect the 'uninfected villagers/human units' with the plague to turn them into Zombie when killed (like Black Arrow/Parasite ability).

Option 2) Maintain spawning 4 infected villagers after each building destroyed, but make the plague 'Dispel'-able to disinfect the villagers.

Jaina's Involvement:
Jaina will serve as a static NPC needed to be kept alive the entire game to win. She will serve as the one keeping the portal open until the rescued villager count meets the victory requirement (nearly similar to Lich Kel'Thuzad role at the final Undead Campaign in Reign of Chaos).
Undead skirmish will try to attack Jaina from time to time (Arthas' forces will too when they discover Uther's party.)
 
Uther only show Disappointment rather than Anger...
true but he attacks Arthas anyway coz they are now enemies, so in this map, Uther and Arthas will be enemies once Arthas discovers that Uther helped the villagers...

Anyway, I like your lore, now Im adding you and Codric in the staff list as Dialog creator and beta tester respectively...

EDIT:
I am forced to end his life, may Light and King Terenas forgive me. Are you with me, Jaina?
wait, no, Im planning also NOT to let Jaina know(see) that Uther kills Arthas, in other words Uther will kill Arthas out of Jaina's range of sight (but Jaina will be following Uther 80% of the time)...

Zombie Idea:
well, Option 1 is what I have in mind and Im planning to add more zombies to be more challenging...

Jaina's Involvement:
A portal is OK but jaina will be escorting Uther and will be back to her base when she has low on health...
 
Last edited:
Level 10
Joined
Mar 19, 2010
Messages
622
Nice concept. Liked it. But maybe you could make some modes for additional fun, like a mode to allow player to play as NPCs(Jaina/Arthas/Malganis). Make it an option so people can choose to play solo or with friends.

Besides the ability that player can use are also important.
 
Level 9
Joined
Dec 21, 2011
Messages
332
Daaaaaaaaamn. Hey, how about a secret ending? A twist? Uther joins Arthas and he will try to kill him after (uther will try to kill arthas)? Or, some lever hidden somewhere will add a wave of zombies out of nowhere, try to kill Arthas and Uthur? Or Jaina will have an avatar state, like the water elemental like in Avatar: The Last Airbender? Meh. Who knows?
-Peace Out-

Da Fist
 
she will follow you wherever you go but there's a tactic not to let her follow you...if you
wanna know, ask me hehe...you must keep her alive by healing her, there are priest and
sorceress also that will follow jaina...
btw I just put neutral camp for testing, but Ima remove them, in the future Ima add an
option if you wanna play jaina or uther (or maybe Malganis, not sure of this)...
 
Level 6
Joined
May 4, 2012
Messages
187
At first I was like, WTF where is Mal'ganis? Then I read your post ;)

Anyway I tested the map and it is nice. But I got a problem, I always lost when I tried to attack or get near to Arthas. Maybe change it? Like Arthas instead releases a huge wave of knights to attack my base? And about the rescuing style... It is kinda weird... You are destroying the villagers house to make rescue them? o_O

At first I tried to cheat, but then I realized that I tested it on Garena. (To gain EXP)
Well that is for now.
 
Level 6
Joined
Sep 20, 2012
Messages
179
Wow, this is brilliant.

Only a small critics: Uther's forces would better be of white (light blue) color, Arthas'es of blue, as it was in the original campaign.
 
Level 19
Joined
Nov 11, 2005
Messages
391
Several Suggestion After 1.0...

I have just played your map 'The Harvest 1.0' and perhaps some better dialog is needed...

1) Spelling error
During the original opening, Arthas' dialog spelled 'plauge' instead of 'plague'...

2) Sound-less dialog time
You might want to adjust some of the time durations for several of your sound-less dialogs...

3) Techtree inconsistency
You might want to fix several techtree options...

4) Workshop function
This is just a suggestion, but how about having the workshop providing some 'Gnomish Technology' (example : selling landmine) since most of the original upgrade are useless for the available troop production option...

5) 'Uther Victory' End cinematic glitch?
You might want to fix that too...

6) Dialog suggestion
After the original opening and Jaina opens the portal;
Jaina : It's done Uther, now we can rescue the villagers.
Uther : We need to move now and evacuate as many villagers as we can.

When Uther's Forces wins the game;
Uther : Halt Arthas!
Arthas : Uther! You traitor!
------ : ...and you Jaina, how could you betray me like this!
Jaina : Arthas, I...
Uther : Let me speak instead, Jaina.
----- : I did what I must, boy. Your father, King Terenes, has received news of this 'purge' and ordered you to...
Arthas : Ordered me to do what! Stay my hand and watch my people turn into the undead?!
------ : I will not be stopped! I will hunt this Mal'Ganis even if I have to go through the frozen hell called Northrend.
------ : And I will deal with both of you after my return.
--(Arthas walks away)--
Jaina : Arthas!
Uther : Let him go, girl. He needs some space to think this through.
----- : He will learn his lesson in time. May The Light guide him back to the right path.

When Mal'Ganis' Force wins the game
---(Camera focus on initial Mal'Ganis introduction camera with him standing alone)---
Mal'Ganis : Pitiful humans. Not even a Prince, a Paladin or a Sorceress can stop me.
--------- : Despair, for I have come to cleanse this land of Life.



NOTE : This is just some suggestions... You may edit it to your liking...
 
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