(2 ratings)
Map Description is bad.
Take a look at my melee maps. Thats a good description for a melee map.
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Yours doesn't say much more than mine does besides version changes and the amount of goldmines (which can be easily counted by simply looking at the picture). Since this is the only version I released publicly, I don't really see the importance of the first one.
@Nolyp: Thanks for the useful feedback! I will admit this is far from my best melee map, but it isn't bad. A bit too blocky and it is somewhat small. Not too well balanced for league play either, but still fun!
Description needs atleast a little eye candy. Thats what i am trying to say.
Achieved by screenshots at different angles.
I'd rather see the melee map than read about how many F*king goldmines it has - which was pointed out already: you can freaking count them....
STOP HAMMERING DESCRIPTIONS IF THEY MEET BASIC STANDARDS![]()
Moderation
The Great Divide
Created by WorpeX ; Uploaded by: Captin_Worpex
Simple description but still good enough!
Everything was ok, item drops are fine (more or less)
There is enough number of gold mines, room for build, lumber and so on!
Still I find small error in pathing ground, maybe you wanted to make it that way, but it won't allow big units to move through there
Just check picture!
I will still Approve your map.
Good job dude!
Have a nice day!
Broken Rules:
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Thread Cleaned:
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Status: Approved
Moderation
The Great Divide
Created by WorpeX ; Uploaded by: Captin_Worpex
Simple description but still good enough!
Everything was ok, item drops are fine (more or less)
There is enough number of gold mines, room for build, lumber and so on!
Still I find small error in pathing ground, maybe you wanted to make it that way, but it won't allow big units to move through there
Just check picture!
I will still Approve your map.
Good job dude!
Have a nice day!
Broken Rules:
/
Thread Cleaned:
/
Status: Approved
Ah! But thats the point Xeno! Those gaps are just small enough to only allow worker units to pass through to allow early game scouting without having to tear down the gate first.
No problem I take that case into discussion as wellYup, i had mentioned that earlier on in this thread actually.
...maybe you wanted to make it that way...
Map Description is bad.
Except that Gates in Warcraft 3 can be knocked down by a single Footman in about 20 ish hits, where as the rocks' armour in Starcraft really stunted Zerglings/Zealots/Marines progress.