Good and Not Good...
Okay, this map has some serious balance issues. For instance, the neutral creeps are stronger than the money you get from them and when the raids begin even at level 70 the heroes are still way to weak, even with what you would think are powerful items.
Second, agility heroes even at level 70 are still "slow" according to the techtree under damage-type. The hunter is a bow user and she is still way too slow and underpowered when leveled all the way up. Her spells are also too weak. Really the only good thing about her is the "wolf" ability and even that is imbalanced since her trueshot aura is for ranged only. With additional attack speed spell, it does not really work. And the critical strike ability is completely useless, I mean when it is leveled all the way up it is still only a 5%(percent) chance, who cares if it is around +600% damage if it is only a 5%(percent) chance that it can happen, I would rather change it so when you level the ability up, level the chance of a critical strike. The critical strike hardly ever went off, and with an agility character it should be so much faster.
3rd, by the time you are able to fight a few lower-level bosses, the game is over because the raids are so powerful and imbalanced one of the forces have already one. That is a little disappointing since you never really get to use the hero for their full potential or even see what some of the other items are. And, why are the heroes max level only 70? Without items, again the heroes are useless and all of the spells use way to much mana. Also, why even mess with the armor? 20 points for 1 armor? All of primary attributes for the heroes are no where even close compared to the other 2 attributes, at 100 of the abilities for any of the attributes the mana, hp, or even attack speed should be relatively fast. And they hardly move.
There are other things as well, but, I think this is enough already. The main reason I am being so critical about this map, is that it is fairly original except for the Dota-like features such as corner to corner or base to base conquering system. I do like this map and wish that there could be an update sometime soon. I can tell much went into this map at least for the programming, but, there are some leaks that need to be corrected. Keep up the good work.