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The Eight



The Eight

One will rise from each corner, and the best will be chosen.
Map Properties


-Max Players: 8
-Gold Mines: $12500 x 8 + $10000 x 4
-Creep Camps
-Red: 1
-Orange: 8
-Green: 12
-Fountains
-Health: 1
-Mana: 1
-Shipyards: 8
-Market: 1



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194642-albums4400-picture49577.jpg

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-Did a few terrain changes so that someplace don't stuck/narrow anymore
-Removed one creep from the gold mine, turns into orange creep camp now
New
-More spaces added to goldmine site and roads


Keywords:
melee, cityscape, eight, 8
Contents

The Eight (Map)

Reviews
11:03, 31st Jul 2011 -Kobas-: Status: Approved
Level 17
Joined
Nov 11, 2010
Messages
1,974
I'm gonna give your map a review, because I feel like it.

Review
General

It was quite fine and generic, nothing really wrong here. You should try adding more BB codes into your Map Description so it looks more appealing, because at the moment it may go over some people's heads. Like I said, nothing really wrong though here. The list of BB codes.

-> (3/5) <-

Terrain

The terrain is pretty decent for a melee map, although the only thing I don't really like is how there is absolutely no dirt around where the starting points are and just plain grass. However that's just me, might be different to someone else.. not bad though terrain though.

-> (3/5) <-

Gameplay

Seemed a little tight at first especially in this area where my Death Knight could not surpass..
attachment.php

And I would likely recommened you weaken the creeps in front of the gold mines by a bit, because at the moment they seem a bit strong to get any chance of quick expo going (once again, that's just me because that's how I like to play, but it's up to you whether you want to change it). Other than that it seems fine.

-> (3/5) <-

Overall

Feels and seems like a pretty basic melee map, nothing really new except the use of ships which I never really use :3 Anyhow, this map ain't bad and I think it could pass to be approved. Fair effort.

-> (3/5) <-
 

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