OK, OK. You know, 1 PM was more than enough. (I check most map threads often. And plus, I'm subscribed to this thread.
)
Anyways, I'll be testing now... Be back in a few for a short review.
EDIT:
Hmm, well I just wanna say that I liked the cinematic myself. Cool music and stuff, but there is just one thing you have almost no control over in Warcraft III, and that is raising the maximum amount of units you can select.
I say almost because I have played a map with a massive amount of units, but it was still easy to control all of your units. They had a "mass unit orderer" type of thing. It was
WoG: CCW (Not trying to advertise here.
) You could check out their system if you want, although I think their map might be protected, you could only look at their idea and try to make your own.
But back to your map. Many of your buttons are out of order. (e.g. The learn button position will be in the first spot, but the normal button position will end up being in the third spot.) You need to fix that.
On older computers, your map
will definitely lag due to all of those units on the map, but that's just a must I guess when you make a Battle-of-Troy-styled map.
The map does have a very nice setup, it looks like it would have took a long time to make.
But again, with the unit selection limit, i was experiencing problems. I tried double clicking on the Trojan Soldiers that are closer to the frontline to get them to all use Shield Wall, but the game kept selecting the same group of units no matter who I double clicked on! The Greeks could
really, really, really use a mass unit orderer of some sort. It would take at least 10 minutes just to get all of your troops to move out!
Not much else to say, other than that the map is a simple, basic all-out-war map. I suppose it could be fun with more people.
Fix some of the things mentioned here, and I'll give it a 3/5. Make a "mass unit selector" sort of thing, and I'll give it a 4/5. For now, I'll be nice and leave the map unrated (instead of giving it a 2/5).