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The Battle of Delonim

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The Battle of Delonim
Created by
Mynameis-





Story
The Kingdom of Delonim is ruled by King Delion and has been ruled by his family since it has been established. The capital of the realm is Tietiem, in the northern part of the Delonim. There are 2 great cities in the realm, Tietiem and Merciul. Merciul is ruled by King Delion's brother, Nimlin. Nimlin is second born, and his older brother Delion thinks he is superior to him which angers Nimlin. Though, recent reports of green skinned monsters, as the people decribe them, have been reported near the eastern part of Delionim. They soon gained the name Green-skins. They say the Green-skins have been attacking and terrorizing the villages in the eastern region, taking their goods and slaughtering anyone in sight. The King does not believe the reports, and feel it is the man Credul, Bandit Lord from the Crulindi Clan. Though, anyone sent to negotiate with the clan has never been seen again. Angered because the King has not done anything to resolve the problem, the people of the eastern front left the kingdom, taking all their belongings and traveled south, where they established a new kingdom, Asertoh. They are now hostile agaisnt everybody that is still part of Delonim. The new leader, Teronol, has plans that will rid of the Green-skins once and for all.... but first he must eliminate their rivals. Angered by the the leaving people of his kingdom, the king has decided to set up additional towns across the southern front, hoping any armies of the rival kingdom does not invade, but now the secret of the Green-skins have been revealed to Delion...

Gameplay
The gameplay to the Battle of Delonim is very simple, The King (Red) rules Tietiem. His brother (Blue) rules Mercuil. The southern towns are ruled by captains (Teal and Purple). Each southern town has 1 barracks to produce men. The 2 bigger cities have 2 barracks to produce men. You earn a certain amount of gold by killing players and every 15 seconds you get a certain income. The Green-skins (Green, Orange, and Yellow) are located along the eastern side of the map. Ruled by Drol'Amu, his mission is to ally the bandits and defeat both kindgoms. The Bandits (Grey and Brown) are located on the a little bit east from the center of the map in the mountains. The new kingdom (Light Blue, Pink and Dark Green) is from the center of the map down. They have 1 major city and 2 towns, then a number of outposts for look-out.

Food Cap Limit is set to 150.

The number of barracks applies to everyone.

The gameplay to the Battle of Delonim is very simple, The King (Red) rules Tietiem. His brother (Blue) rules Mercuil. The southern towns are ruled by captains (Teal and Purple). Each southern town has 1 barracks to produce men. The 2 bigger cities have 2 barracks to produce men. Their job is to eliminate the southern kingdom and then while doing that, try to defend or attack the orcs and bandits and kill them. You earn a certain amount of gold by killing players and every 15 seconds you get a certain income. The Green-skins (Green, Orange, and Yellow) are located along the eastern side of the map. Ruled by Drol'Amu, his mission is to ally the bandits and defeat both kindgoms. The Bandits (Grey and Brown) are located on the a little bit east from the center of the map in the mountains. The new kingdom (Light Blue, Pink and Dark Green) is from the center of the map down. They have 1 major city and 2 towns, then a number of outposts for look-out. Their job is to kill everybody in Delonim and then kill the orcs and bandits.

The units for Delonim will be better armored and geared while the southern kingdom will have skilled fighters. The orcs are very powerful in the game so they will have high damage, but low armor. The bandits have quick speed so their speed will be increased. The bandits will be encircled by trees and will have a little passing that is guarded by a few men or Delonim. When the map starts, orcs will start with a medium sized army. There will be a an instant battle on the river that seperates two outposts. The battle will include no heroes to start with, but you can transfer heroes there. Delonim will get 3 Knights, 4 archers, and 5 soldiers. Asertoh will get 2 Knights, 5 archers, and 4 soldiers. The bandits will automatically have a litte opening to the orcs. Bandits start with a semi big army aswell. Each outpost is has 4 knights, 4 archers, and 10 soldiers. 2 of the 4 outposts on each side will be the starting point of the Captains. Asertoh is defended by 20 archers on the wall, and stationed on the higher level, has 25 soldiers, and 15 knights and 1 catapult. While Delonim has 20 archers, 35 soldiers, and 20 knights and 2 catapults.. Orcs start with about 45 guys and bandits start with 50.

Delonim has a higher cost of units, but Asertoh has a higher cost for archers only. Orcs have a lower cost for units, for they can gather in large groups. Bandits cost the most because they have high damage and increased movement speed.


Players
Red - King Delion - King of Delonim
Blue - Nimlin - Ruler of Mercuil
Teal - Jerioc - Captain of Villages and Outposts
Purple - Kevlig - Captain of Villages and Outposts
Green - Drol'Amu - Warchief of Orcs
Yellow - Cer'ulin - Orc Captain
Orange - Bru'thur - Orc Captain
Grey - Cerdul - Bandit Lord
Brown - Xerthul - Bandit Captain
Light Blue -Teronol - King of Asertoh
Pink - Druilin - Captain of Villages and Outposts
Dark Green - Captain of Villages and Outposts

Units
Kingdom of Delonim
Tietiem Soldier
Health - 670
Attack - 37-38 Normal
Defense - 4
Gold Cost - 75
Build Time - 15
Food - 2
Upgrade - Defend
[

Human Archer
Health - 340
Attack - 27-33 Piercing
Defense - 2
Gold Cost - 85
Build Time - 15
Food - 3
Upgrades - None


Knight of Tietiem
Health - 900
Attack - 41-44 Heavy
Defense - 5
Gold Cost - 120
Build Time - 20
Food - 4
Upgrades - None


King Delion
Health - 1999
Damage - 50-60
Defense - 6
Spells - Throw Hammer - The King summons a mighty hammer toward the enemy, dealing 120/220/320 damage.
God's Protection - Creates a shield that is unbreakable to any kind of attack or spell. Lasts 6/9/12 seconds. 35/45/60 second cooldown.
Family Royality - The King gains his family genes, giving him 5/10/15/20 to all stats.
The King's Might - The King lifts his hammer, and makes a sudden crash on the ground, dealing 100/250/340 damage.
Holy King - Brings back 10 units from the battle field to regain their honor.



Progression
Terrain - 1% Done
Units - 13% Done
Triggers - 2% Done
Spells - 6% Done


In Need Of
Master Terrainer (1)
Master Triggerer (1)

You can reach me at
[email protected]
or online on battle net at
Mynameis-
 
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