I'd like to give a review of the Adventures of Rowan the Wise campaign: (review contain spoilers)
Global enjoyment: Here we go for another Turnro campaign, this one was quite appreciable. We had voicelines
which is creative and requires some staff (we're not judging the way you act the characters because
it mostly doesn't matter since you do it the way you want the character to be reflected, and you don't
have 4k HD mic with an application, we're looking at the efforts and it's cool). I end up recognizing
your style, simplicity is the key and I end up liking it and enjoying your way like this. This is
not a revolution but this was not bad at all, it exceeded my standards because at the begining I thought
the campaign would be bad (it's not the case). +0.5
Scenario: Now let's be real, the fundation of this campaign is a bit of a trolly one. If you start with
this fundation you can't expect to exceed other serious campaigns (Malfurion quest for example).
You made me laugh sometimes with the idiots draenei, Antonidas being a pussy, Blood elves being... blood
elves, Uther the chicken, etc... which at least gets you a point but... the more you know lol. The cinematics are good,
nothing to say on these. Rowan is very cool it's the best character for sure. The other ones are not very interesting,
Tara the side wizard, Arthas the classic bad guy, Nathan the random dude, Bevan the random dude, if you know, you know.
This is very personal so I don't know, when I rethink about it it was decent so yeah. +0.5
Terrain: Simple elements, simple results (I liked the labyrinth when we were seeking the steam engines, the style is nice
it's like in TFT). +0.5
Techtree: Very classic techtree and buildings but it explores a little bit further. So this is normal alliance with classic
high elves next and then and only then, you get access to some dwarven tech with 1 new unit that is actually good but, there
is nothing bad about this but nothing refreshing either. +0.5
Heroes: I thought it'd be generic paladin but the triple aura got me very suprised, its actually dope mechanic. Some
characters got good additions to their kit. Bevan got a very good Q, frost arrow like sylvanas, range aura and the arrow
to aim enemy heroes. Nathan has classic kit. Tara got her E that regenerate just enough mana in a balanced way, ice
bolt interesting aswell. The blood mage being classical aswell but still you did a decent job. +0.75
Difficulty: Everything was made in hard as always, the difficulty is well measured. There is 1 level that is clearly
not enjoyable and its a shame because its the only one where you got the dwarves individually. I was kinda sad
about this one, even cheating didn't solve the problem because the IA rebuilds and the base is just huge, it's too
hard lol you may need to lower the difficulty on this one, you don't even have dispell, there is nothing you can do.
There also is a problem with the heroes that powercreep your own units but these heroes are contested by the enemy units so you end
up with useless units lol except in the last mission where you can do 5 control groups. Not perfect, but well managed. +0.75
This is a good campaign that I would recommand, but it got its personnal defaults, nice experience. 3.5/5