(1 ratings)
Honestly loved the dynamic and I can tell that you focused a lot on cinematics as they are fun to follow. Didn't ever feel like I was mashing the ESC key to get past them.
That said, there are a few points of feed back I would like to give, first primarily being the issue with the Footsoldier's model:
View attachment 374728
After some digging in the editor it looks like the model Greinzerstraum Foot Soldier.mdx may be corrupted or something else, possibly just on my end?:
View attachment 374730
But finally just a minor typo from Velan, which only stood out to me due to the focus on the cinematics:
View attachment 374731
Other than that I had alot of fun, though i went into the editor and made the Footsoldier's model a normal footman so that I could have some faces for the dialogue. After these issues are fixed I'll give it a rating and I'm looking forward to seeing more!
Alriggght...!
So I played the map and I think it's pretty cool.
The new HD models are awesome and the dialogue/story is interesting.
I look forward to continuing the story and slaying more monsters
Now, I did notice a few bugs. Nothing game breaking or anything, just something that could use a little polish.
- The Archers arrow projectile are instant, which looks a bit weird.
- The Magical Golem's selection circle is pretty big for how small the guy is. (I like how he does siege dmg btw)
- Although the terrain is nicely decorated, I feel like it's pretty flat when it comes to height variation.
- The "Improved Bows" upgrade requires a Tree of Life.
- The "Keep" upgrade is available but has no use.
- Dialogue is cool but has a few typos in some cases.
I hope this is helpful!
Hmm any suggestion on how I should change about the Magical Golem selection thing?
Hello! Tried your map out. Decent first start to a campaign. Terrain is nice and the gameplay flows well for its short playtime. I do have a few things to note, nothing game-breaking or anything though:
The archers, since they're based on the Rifleman unit, have their attack types indicating that they're upgraded with Black Gunpowder which doesn't make sense, haha. I suggest changing that to something else, like Improved Arrows or something similar, even if the upgrades aren't utilized in this map. It all falls well into immersion.
The Lumber Mill, while most people won't probably build, has an upgrade for Improved Lumber Harvesting. This requires a Keep, which is disabled. If the upgrade will be present in future maps, I suggest disabling it for now as well.
The Town Hall has the Research Backpack upgrade, which requires an Arcane Vault. Same sort of stuff applies to what I said about Improved Lumber Harvesting.
Otherwise short and fun map. Hope this helps.
Most likely. The map has custom assets only meant for Reforged so I can only assume it only works on 1.32.I'm having a little technical issue
The map isn't appearing in my maps folders, could it be because of the version I'm using? v1.29.2
Haha yes I'm a Falcom fan. Have been playing the Trails series since 2017 but unfortunately the only inspiration I took is the 100 year war (originally 100 day war) and just took the names from the game.greetings! when i saw the map, i was curious if i encountered another falcom fan.. and lo and behold, i was right! [erebonia is what caught my eye]kudos to you for bringing this concept! i hope you will develop this further.
cheers