SpasMaster
Hosted Project: SC
- Joined
- Jan 29, 2010
- Messages
- 1,991
Hello, Hive!
I'd like to say thank you, by sharing my story on how I got into mapmaking and how I found out the Hive. How it changed my life. So, here I go:
6 Years ago
So, in 2009 I happened to be on a vacation at the seaside with a couple of friends. During the afternoons when the heat was almost unbearable we were playing video games at this internet cafe. The game we played the most was Warcraft III. Our favourite mods were Enfo's Team Survival and Elemental Tower Defense. God, we spent so many hours playing these... During that vacation I got an asthma attack and I was in great pain. My life was in danager... it was that bad. My parents immidiately brought me back in our home city - straight to the hospital. The doctors said that if I was to be brought later, my case would've had lethal ending. Fortunately I quickly got stablizied. When I got better, the hours in the hospital started to feel like days, so I asked my father to bring me my laptop...
I was so eager to play some Warcraft III again. I wanted something different. I started browsing through EpicWar for some maps, but I couldn't find the game I wanted. I wanted something that felt vast like an RPG. To have the story of an RPG. To have the epic heroes of a Dungeon Crawler. And to be filled with secrets, puzzles and mysteries. I found many great mods, but nothing was this game I had in my mind. So I started my attempts at making it on my own. I had never opened the World Editor before. I had no idea what a "trigger" is. The object editor was like a huge labyrinth. But little by little I started to figure out tiny bits and pieces of how this works. The result was a Dungeon Crawler based on the Dungeon tileset with 0 triggers, 0 custom monsters and heroes that had a mash-up of default warcraft skills. I showed it to my friends and for reasons still unknown to me they loved it. It seemed that the Dungeon Crawler genre was very intriguing to them. How could they know? Except warchasers, it was hard to find a quality Dungeon Crawler map. Instead of updating the existing map, I started to make new ones. Same premise, same idea, different layout or tileset. Until one day I tried the Sunken Ruins tileset. It offered so much more to work with for a Dungeon Crawler environment. The sense of ruins, of an ancient civilization... of a past long gone. Just by having this tileset, you could feel the mystery all around you. It made you look for answers. My friends loved it once more, but one of them told me: "Why don't you upload this somewhere?". Upload a map with no triggers? Messed up tooltips? Little to no imports? Why would I even try that? Then I found the Hive. A modding community that helped members improve and offered a home for their projects. I got inspired and on 25.05.2010 uploaded the first version of Sunken City, which at the time was horrible. You can still see how very basic it was. But it wasn't the map and it wasn't my friends that made all of my experience here possible. It's the community. I immidiately recieved feedback on how to improve, what to change and how to be a better mapmaker. I took everyhting very seriously and gave my best to improve. It was Cweener that gave me my first push. He added some core triggering and made this map something that could work. And so began the 5 years of constant development of a single map.
But I am not here to talk about my map, I am here to say thank you. To everyone that ever gave me advises, thoughts, suggestions. To everyone who have created resources in this site, no matter if I used them or not. Their existance made everything feel alive. To everyone who comes here every day and helps people improve. And finally to everyone responsible for the existence of this site. I can't express how many hours of joy and experiences I've had over those 5 years - all of that because this site gave me the possibility. The possibility to create something that makes others have fun while playing it.
Thank you, Hive.
I'd like to say thank you, by sharing my story on how I got into mapmaking and how I found out the Hive. How it changed my life. So, here I go:
6 Years ago
So, in 2009 I happened to be on a vacation at the seaside with a couple of friends. During the afternoons when the heat was almost unbearable we were playing video games at this internet cafe. The game we played the most was Warcraft III. Our favourite mods were Enfo's Team Survival and Elemental Tower Defense. God, we spent so many hours playing these... During that vacation I got an asthma attack and I was in great pain. My life was in danager... it was that bad. My parents immidiately brought me back in our home city - straight to the hospital. The doctors said that if I was to be brought later, my case would've had lethal ending. Fortunately I quickly got stablizied. When I got better, the hours in the hospital started to feel like days, so I asked my father to bring me my laptop...
I was so eager to play some Warcraft III again. I wanted something different. I started browsing through EpicWar for some maps, but I couldn't find the game I wanted. I wanted something that felt vast like an RPG. To have the story of an RPG. To have the epic heroes of a Dungeon Crawler. And to be filled with secrets, puzzles and mysteries. I found many great mods, but nothing was this game I had in my mind. So I started my attempts at making it on my own. I had never opened the World Editor before. I had no idea what a "trigger" is. The object editor was like a huge labyrinth. But little by little I started to figure out tiny bits and pieces of how this works. The result was a Dungeon Crawler based on the Dungeon tileset with 0 triggers, 0 custom monsters and heroes that had a mash-up of default warcraft skills. I showed it to my friends and for reasons still unknown to me they loved it. It seemed that the Dungeon Crawler genre was very intriguing to them. How could they know? Except warchasers, it was hard to find a quality Dungeon Crawler map. Instead of updating the existing map, I started to make new ones. Same premise, same idea, different layout or tileset. Until one day I tried the Sunken Ruins tileset. It offered so much more to work with for a Dungeon Crawler environment. The sense of ruins, of an ancient civilization... of a past long gone. Just by having this tileset, you could feel the mystery all around you. It made you look for answers. My friends loved it once more, but one of them told me: "Why don't you upload this somewhere?". Upload a map with no triggers? Messed up tooltips? Little to no imports? Why would I even try that? Then I found the Hive. A modding community that helped members improve and offered a home for their projects. I got inspired and on 25.05.2010 uploaded the first version of Sunken City, which at the time was horrible. You can still see how very basic it was. But it wasn't the map and it wasn't my friends that made all of my experience here possible. It's the community. I immidiately recieved feedback on how to improve, what to change and how to be a better mapmaker. I took everyhting very seriously and gave my best to improve. It was Cweener that gave me my first push. He added some core triggering and made this map something that could work. And so began the 5 years of constant development of a single map.
But I am not here to talk about my map, I am here to say thank you. To everyone that ever gave me advises, thoughts, suggestions. To everyone who have created resources in this site, no matter if I used them or not. Their existance made everything feel alive. To everyone who comes here every day and helps people improve. And finally to everyone responsible for the existence of this site. I can't express how many hours of joy and experiences I've had over those 5 years - all of that because this site gave me the possibility. The possibility to create something that makes others have fun while playing it.
Thank you, Hive.
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