So I've tried to edit a model but when I do the UV mapping in MDLVis it works fine but when I view it in game/ Magos it shows up as solid purple. What gives? Is it a problem with the in-game texture?
Not really a big deal- but I do want to know why it's behaving funny.
Model is attached
---
EDIT: Ugh, I just tried a thing and it worked. For some reason It wasn't recognizing the uv mapping that weren't with the rest/ on the same texture (you know- how it repeats the texture pattern ad nauseam in MLDVis) even though I've done this at other times and never had this issue.
So nevermind- delete this post please.
Not really a big deal- but I do want to know why it's behaving funny.
---
EDIT: Ugh, I just tried a thing and it worked. For some reason It wasn't recognizing the uv mapping that weren't with the rest/ on the same texture (you know- how it repeats the texture pattern ad nauseam in MLDVis) even though I've done this at other times and never had this issue.
So nevermind- delete this post please.
Last edited: