- Joined
- Jun 11, 2007
- Messages
- 43
I tried searching for this problem before and couldn't find any posts on it, so I decided to make my own.
I'm having problems with Magno's Model Editor. It opens every other model perfectly, be it custom ones or ones from the game. However, whenever I try to open a model using my own custom textures, it keeps saying "Texture does not exist!" once it tries to load it. I tried many different paths and made sure capitals were included if used in order to avoid confusion, and still I get no results.
The model and texture opens up fine in the Warcraft 3 Viewer, so I thought perhaps the problem was converting the textures using the viewer. In order to fix this, I downloaded the Warcraft 3 Image Extractor, extracted the BLP I edited before from the mpq, re-edited it, and saved it as a .tga file. When I went to convert it to blp, Image Extractor tells me that it doesn't support that type of compression. I thought it supported .tga...doesn't it?
Now I'm thinking the problem is editing the skin in Paintshop Pro 9. I'm not sure if the problem was originally with the Editor or if Paintshop Pro 9-edited skins just give that problem. I just want to see if there are any known bugs before I try re-installing PSP8.
I'm having problems with Magno's Model Editor. It opens every other model perfectly, be it custom ones or ones from the game. However, whenever I try to open a model using my own custom textures, it keeps saying "Texture does not exist!" once it tries to load it. I tried many different paths and made sure capitals were included if used in order to avoid confusion, and still I get no results.
The model and texture opens up fine in the Warcraft 3 Viewer, so I thought perhaps the problem was converting the textures using the viewer. In order to fix this, I downloaded the Warcraft 3 Image Extractor, extracted the BLP I edited before from the mpq, re-edited it, and saved it as a .tga file. When I went to convert it to blp, Image Extractor tells me that it doesn't support that type of compression. I thought it supported .tga...doesn't it?
Now I'm thinking the problem is editing the skin in Paintshop Pro 9. I'm not sure if the problem was originally with the Editor or if Paintshop Pro 9-edited skins just give that problem. I just want to see if there are any known bugs before I try re-installing PSP8.