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Text Buff models

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Level 9
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Sep 20, 2015
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385
Hello, im making a map where buffs are exremely important to gameplay, because you can make combo with different types of buffs on a unit. I made the buffs with the effect in the game but it's hard to notice and reconise them in big fights with a lot of stuff going on.
So i request some 3d models Text buffs that appears on the unit instead of a special effect.

The buffs i need are 7

1 Frozen! a light blue text

2 Blinded! a white text

3 Stunned! a light brown text

4 Shocked! a grey text

5 Slowed! light red text

6 Burning! orange text

7 Corroded! Green text

8 Scared! a purple text


And you can add some effect to the letters, like frozen with icy letters and so on....


Thank you
 
Level 9
Joined
Sep 20, 2015
Messages
385
Use texttag (floating text) or textsplat instead?

i tired, but the result is not good, im not so good with triggers, the inly way i found to apply the text on the unit with a buff is the ''Time - every X seconds
condition
Unit has buff - my buff
Actions
create a floating text with bla bla bla...''
With this the resullt is bad, if you can tell me another way to to this you are welcome, otherwise i need the models

Thank you
 
Level 14
Joined
Nov 17, 2010
Messages
1,265
If you use models of the words and attach them to the units you may run into problems with them being backwards when a unit turns around. You might be able to do it if they are billboarded so they always face the camera though. Also this would be better than floating text since floating text always appears in front of models and doesn't change its size according to how far away from the camera it is.

I know this doesn't really help a whole lot, just my two cents
 
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