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Are there any possible things to do to test triggers which run off EVENT_PLAYER_LEAVE or when a player leaves a game without having to play with two user players?
Do you mean like something like the map requires 2 players and if there are less than 2 players in the game it ends? I don't entirely understand the question.
Well, start the trigger by another event. I usually build custom events, which means I have a single trigger reacting on the native EVENT_PLAYER_LEAVE and that one executes all other triggers. This way, they are not completely independent and you have some advantages controlling them (e.g. can change the basic event triggering them all at once).
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