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Terran Viking

Model uploaded by Krakenn99. Author is Wojia10502, who should be credited.
Krakenn99 said:
This model is not made by me!!! All credits to Wojia10502. I tought that the model would be very useful to a lot of people and in general it's an amazing model with amazing animations so that's why I decided to upload it. I checked the rules but I did not see if I can upload this or not, so my apologies if I'm posting this against the rules. I tried contacting Wojia but I din't really find any profiles, the model is from 2007 so I think he has stopped modelling from long time ago... if he's actually still active and wants me to delete this I'll do it asap.
Contents

Terran Viking (Model)

Hey Krakenn99,

I totally agree with you, as I always think that sharing is better for everyone.
I just wanted to point out that this is usually required on the hive. I think, maybe if you include the option in your description that you will delete this, if the author contacts you to do so and that you tried to contact him but it was not possible, I would say, then this is clear, that is only meant to do good and not meant to be stolen.
 
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Hey Krakenn99,

I totally agree with you, as I always think that sharing is better for everyone.
I just wanted to point out that this is usually required on the hive. I think, maybe if you include the option in you description that you will delete this, if the author contacts you to do so and that you tried to contact him but it was not possible, I would say, then this is clear, that is only meant to do good and not meant to be stolen.

You're right, I'll inlude that in the desc. asap.
 
Model is a unique mesh with unique animations and unique texture. Its design is similar, but different from SC2 Viking. Specifically the shoulder missile launchers are meant to have only 5 tubes but in this model they have 6. The team colour positioning is also inaccurate.

The proposed age and these inaccuracies point towards the model being hand made during/before StarCraft II Wings of Liberty alpha. It certainly is not a port from StarCraft II.
 
Model is a unique mesh with unique animations and unique texture. Its design is similar, but different from SC2 Viking. Specifically the shoulder missile launchers are meant to have only 5 tubes but in this model they have 6. The team colour positioning is also inaccurate.

The proposed age and these inaccuracies point towards the model being hand made during/before StarCraft II Wings of Liberty alpha. It certainly is not a port from StarCraft II.

No it is not, that makes the model even more amazing. It was made when Starcraft2 beta was up I think but I am not sure.
 
Moderation Comment:

Well, the user is inactive indeed, but what makes it easier is that he has an account here at THW. So, I'll set him as the author, so he's able to whatever he thinks is best with it, and please, contact him immediately, via PM, if you didn't, about this issue. He might be notified in his e-mail or something. (Sometimes we see a user is inactive and we don't even try contact) - and the model itself is pretty awesome indeed. Approved.
 
Moderation Comment:

Well, the user is inactive indeed, but what makes it easier is that he has an account here at THW. So, I'll set him as the author, so he's able to whatever he thinks is best with it, and please, contact him immediately, via PM, if you didn't, about this issue. He might be notified in his e-mail or something. (Sometimes we see a user is inactive and we don't even try contact) - and the model itself is pretty awesome indeed. Approved.

Okay done. I told him that his recource is submited and if he wants he can delete it. I only wanted to share it because the model is just amazingly awesome :)
 
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Like I said the problem is the model itself. Even though I import it, it still don't work
 
You sure it is the model and not the textures? Since the time this model was released Blizzard changed the BLP loading code so that some textures that were incorrect but used to work now cause a model to fail to load.

Specifically if the texture is JPEG content, is declared as having mipmaps but does not have a full set of valid JPEG mipmap files. The texture will fail to load and the model that used it will also fail to load.
 
How i can switch between modes?
I have two units, viking (landed) and viking (flying).
I'm using the Raven ability to transform between the two, the alternate form is viking (landed), the normal form is viking (flying). But for some reason landed uses the flying animations and flying uses the landed animations.
1765733402381.png
 
How i can switch between modes?
I have two units, viking (landed) and viking (flying).
I'm using the Raven ability to transform between the two, the alternate form is viking (landed), the normal form is viking (flying). But for some reason landed uses the flying animations and flying uses the landed animations.View attachment 563627

Hey man sorry for the late response - sorry to hear about your issue with the reversed animations...

I just checked the model quickly by just replacing the Night Elf Druid of the Talon's model (both base unit and special morphed unit) to this custom Terran Viking model and it worked without an issue so the model should not have any bugs or problems.

I assume the issue is coming from the way you have set up your unit's object data.
Can you share more about your issue, please?

What I would like to know is what is the object data that both units have?
Which unit has the alternate state strings attached to its object data?
Which is marked as special and which normally in the object data as well?
Etc. ...

We should be able to fix this together.
 
Hey man sorry for the late response - sorry to hear about your issue with the reversed animations...

I just checked the model quickly by just replacing the Night Elf Druid of the Talon's model (both base unit and special morphed unit) to this custom Terran Viking model and it worked without an issue so the model should not have any bugs or problems.

I assume the issue is coming from the way you have set up your unit's object data.
Can you share more about your issue, please?

What I would like to know is what is the object data that both units have?
Which unit has the alternate state strings attached to its object data?
Which is marked as special and which normally in the object data as well?
Etc. ...

We should be able to fix this together.
Heya. Don't worry, i fixed it. So apparently, the game uses "the flying version" as an alternate version. So my viking (flying) was the base unit and "transformed" on the landed version, Warcraft 3 doesn't work like that, thats why i had my model reversed. What i did was change the ability so the base unit is the landed viking and the transformation was the flying version. Thanks for the response though. I hope if someone finds themselves in the same issue as me can see how i fixed it!
 
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