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Terrain Gallery from my upcoming map

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Level 16
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Terrain Gallery from my upcoming map!

This is the showcase from my Upcoming Map

I won't reveal much about content of my upcoming map, but I will share this terrain with you. Note that this terrain is fully walkable and structures are buildable. Please, post your impressions, comments, critique and suggestion.


First and second picture are from the center of the map where I have placed huge forest and settlement inside it.

Third and fourth picture show you fortress situated south from the forest.

There is a large coastal fortress on from fifth to eighth screen.

Two large sacral objects are placed from ninth to twelfth screen.

Thirteenth screen shows you some snowy and grassy environment.

There is a large and overgrown cave at fourteenth and fifteenth picture.

Last picture shows some grassy terrain.



I hope you will like them and don't forget to comment.
 

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Last edited:
Level 10
Joined
Aug 22, 2008
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Really cool, especially since it's playable, but one thing bothers me though. On the fourteenth pic... You should make the area covered with the water dirt, because it looks wierd with grass there... :p
 
Level 16
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Looks nice for a playable map. But, in the last pic, there is a sun while there is coming light from above. Magics?

I didn't bother making sun out of doodads and used Generic Sky to make that picture so it may look strange ( you may call it magic xD ). If I made the Sun it wouldn't be ingame...
 
Level 14
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I must say that this is nice for playable but the ground could be smoothed out a bit with the smooth tool
 
Level 3
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Apr 18, 2008
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Really amazing, but just how did you get these pictures of the map? How did you get world editor to put the camera up/down???

Really really good though... too good. :thumbs_up:

oh yea and... whats the map about??? >.<

In the World Editor, hold down both control and right click, then you can maneuver the camera to any angle you desire.

If you meant how did the WE get the camera to change in game, you can do that using the camera triggers.
 
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