- Joined
- Aug 16, 2007
- Messages
- 884
Why isn't this working? The unit 'u[2]' is never killed when it moves across the cliffs!
Trigger:
Trigger:
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
- (Terrain type at temp_point[1]) Equal to Outland - Abyss Cliff
- (Terrain type at temp_point[1]) Equal to Outland - Rough Dirt Cliff
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Conditions
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Or - Any (Conditions) are true
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Then - Actions
- Unit - Kill u[2]
- Custom script: call RemoveLocation(udg_temp_point[1])
- Else - Actions
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If - Conditions