Moderator
M
Moderator
Orcnet | 20:17, 19th Oct 2013 |
Tension (Tested Version 1)
Overview: Gameplay "Creep difficulty needs a little fixing, reduce the amount of item drops they store per each creep camp by only storing levels 1-3 types of permanent item then a secondary drop of Power-Up items, because the 'Any Item' option will end up dropping any types of item for the player and thus its wrong. the ghost's creep camp is inappropriate with the actual theme of the game though its fine as it is." Terrain "Terrain needs more backbone than this, I suggest you add more vegetation than tile spreading. This gives more detail to your detail like a metadata(data in a data) approach, that very wide space of shallow water also needs good environmental doodad adding, do please look closely on one of our tutorials about it." Management "Overall this map can be useful if you could follow my revisions I could change the rating into a higher scale." Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)
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