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22:00, 15th Jan 2013
-Grendel: we could really use more naga structures here. approved!
-Grendel: we could really use more naga structures here. approved!
(5 ratings)
yeah, why not Thank you, old friend! Well, i'm actually planning to make an entire huge, partly-pathable, unique Troll temple so that units can walk on it all the time and do whatever they want there. This will be a huge doodad.Lol this is useful. Instead of manually doing it on world editor, why not make it a model and save more doodads space right?? Good job!
I like Trolls and I love Sunken Ruins, but... Meh. This seems nice, but rather vacuous. Is it meant to be like a big empty hangar? Seems like there should be more... stuff. Smaller space & more interesting architecture, + doodads and stuff.
Don't get me wrong; it's certainly not bad, and for what you appear to be using it for, nearly perfect. I just have a hard time seeing this in other Troll races (not enough wood. xD).
that aside, it's not makeable in the World Editor, as most of my models.
thx a lot, my dear friendLooks good, nice!
thx, dear neffewNice 5/5
Yes, but there's a philosophy behind the way it's made, and here are the facts & reasons:I completely agree with this. The temple looks neat, but it lacks a whole lot of that Troll feel. Perhaps add some more fetishes, tiki masks etc. And yeah, definitely some wood.
Thank you, dear friendWow!!!
This is somehting really nice!!
Saving doodads!!!!
5/5
+rep
A 100% similar dublicate ain't makeable......the serpent columns on the entrance, the cloth on its backside and the masks don't exist as seperate pieces in WE. Don't worry, i wouldn't bother to make stuff that's 100% makeable in World Editor.It is my friend, it is. But exactly as that, but its doable on world editor.
Naga Stair, Arc, and find a suitable wall, and you have that building. A little bit of pathing work and unit can walk inside.
A 100% similar dublicate ain't makeable......the serpent columns on the entrance, the cloth on its backside and the masks don't exist as seperate pieces in WE. Don't worry, i wouldn't bother to make stuff that's 100% makeable in World Editor.
Oh, need a correction on my first post, its supposed to be
"But not exactly as that"
I know you won't make stuffs that can be done on world editor.
lol? I'd be curious to see how you make a 100% dublicate of it with ingame ressources in WE As said above, a 100% similar dublicate isn't makeable in WE. If you play WoW, have you ever seen the Troll ruins of STV (Stranglethorn Vale)? In either case, here are some screenies of Troll stonebuildings from WoW:Hmm, too easily done in the world editor, even with pathing. I would never want to import this for the file size. Sorry, fester, you've gone back to the bad doodad days...
1/5.
Please, turn around, before you get completely absorbed into the doodad-combining state of your past. Come back to the creative modeling!
Additionally, this doesn't really fit its purpose, its more of a naga thing... Troll places need a lot of wood, bone, and leather.
lol? I'd be curious to see how you make a 100% dublicate of it with ingame ressources in WE As said above, a 100% similar dublicate isn't makeable in WE. If you play WoW, have you ever seen the Troll ruins of STV (Stranglethorn Vale)? In either case, here are some screenies of Troll stonebuildings from WoW:
Picture 1, Picture 2.
Lol, and what about the roof? Makeable/unmakeable things aside, it's a building, NOT a doodad. How do you want to create a building in the editor, that consists of more than one ingame model?The two "column" things in the front, and the little plate, are the only things that can't be done without imports. And even those are still rips. Since those are only a few kb's, it's not worth importing the rest as a 120 KB model. The rest can all be done in the editor. If you don't believe me, just ask, and I'll make a video doing it. You've uploaded very many models that you insist are not doable in the editor, but I've done all of them in the editor without imports, and often have even done a better job at them.
That it's WoW style and not Warcraft doesn't necessarely mean that it can't be used. Such differences don't prevent people from using them....Also, this is Warcraft III, not World of Warcraft. Those sorts of buildings belong to the sunken ruins, and not things being build in-game by trolls. Troll buildings ought to a lot of wood, bone, and leather; that's how troll structures in Warcraft III are best identified.
Yes, as a doodad it is makeable that way, but not as a unit-production building.Ruins wall, ruins obelisk, ruins column, ruins archway, naga stairs... Sure, the little columns in the front won't look EXACTLY the same, but they'd be similar enough. If anything, they could be imported as a few KB's, but no need for the other 120 KB's of in-game combinations.
thank youI think it's clear it's not completely re-creatable. However, I have to admit some strong similarities (primarily to a row of Sunken Ruins arches) exist.
I think the bigger issue is what it's supposed to be for... It seems to be touted as a Jungle Troll thing (and I myself, creating a gameplay- & lore-compatible Jungle Troll faction, have struggled with which direction to take them thematically (i.e. primarily wood or stone architecture (which, not necessarily by choice but fortunately in my opinion, ended up as the former for me))), where I can see it as more of a tribal/jungle/temple/thing.
And, surprisingly, that's the name of the model, now that I think about it; it isn't technically 'labelled' as a Troll temple; just that all the tags & description are leaning that way.
So meh. One thing I have to commend, though, is your extensive descriptions. I really appreciate modellers who put some thought into the possible uses of their models; some great ideas come that way.
How do you want to create a building in the editor, that consists of more than one ingame model?
Wow! Your buildings look great! Do whatever you want, my friend. Well, i guess i should stop making doodas with doodad textures as they obviously aren't impossible to make ingames. Anyways, TLI-Inferno was also a bit wrong about what that model is used for (it's a building and not a doodad). But let's nvm about that anymore....Well as a terrainer, we always love making structures that consist of many models since it gives as a challenge and we can design it the way we want.
Here is a sample of some buildings made of multiple doodads that i made for my map.
or something like this:
Actually, do you want me to give it a shot on making that model in the editor? It will not be 100% similar because I don't have those red thingy. But I can use some alternative.
Also I think you didn't understand me and Inferno because we're talking on a terrainer perspective while you're talking on a modeller perspective.
NP, it's O.K.Okay scratch what I said, I didn't realize that this have animations. >.<