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Templar/Imperial Rifleman

This bundle is marked as pending. It has not been reviewed by a staff member yet.
A remake of some old models that I made some time ago
The Imperial and Black Templars Gunman

The model base was taken from Templar Justicare made by @Direfury
The animations were taken from @HerrDave

Please give credit to them if you use this models !

This pastebin contains the Alternate Stand Ready ( Reload ) for the models .
Previews
Contents

High Templar Rifleman (Model)

Imperial Rifleman (Model)

ImperialR Icon (Icon)

Templar Rifleman (Model)

TemplarR Icon (Icon)

Level 35
Joined
Dec 15, 2012
Messages
388
How to make them use reload as default "stand ready" animation?
To be honest I have no idea, I kept the animation in case people can use it somehow with triggers .
I tried to make the animation as Stand Ready Alternate but it was combined with the normal one aswell in game
I also tried to make it with Defend but if you used the Defend ability the character was just reloading the entire time when idle.
If someone knows how to do it , or how to name it so people can use it via triggers I will update the model
 
Level 4
Joined
Sep 4, 2024
Messages
27
Whould it be big problem to create or upload version of this guys with default HerrDaves imperial handgunners animations? For me, the cool reload animations (and decent amount of gunsmoke) were the main reason to use HerrDaves handgunners as default gunpowder units in every map set in late medieval, renaissance and barroque settings...
 
Level 35
Joined
Dec 15, 2012
Messages
388
Whould it be big problem to create or upload version of this guys with default HerrDaves imperial handgunners animations? For me, the cool reload animations (and decent amount of gunsmoke) were the main reason to use HerrDaves handgunners as default gunpowder units in every map set in late medieval, renaissance and barroque settings...
You can download from the pastebin I just added , the models will use the Reload animations as the standard Stand Ready now
 
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