- Joined
- Mar 26, 2009
- Messages
- 301
Is there way to prevent player from selecting a unit; ordering that unit to do actions via triggers and enable selection again?
I tried this with "Deselect all units for Player A" action and "0.01 seconds looping" timed event but unit can be still clicked (even for a minor amount of time) and this causes a bug since there is another trigger exist which is launched with clicking a unit. Disabling and re-enabling that trigger between actions cause even more bugs =) So any suggestions?
I tried this with "Deselect all units for Player A" action and "0.01 seconds looping" timed event but unit can be still clicked (even for a minor amount of time) and this causes a bug since there is another trigger exist which is launched with clicking a unit. Disabling and re-enabling that trigger between actions cause even more bugs =) So any suggestions?

