Chaosy
Tutorial Reviewer
- Joined
- Jun 9, 2011
- Messages
- 13,239
I will try to keep myself short.
The topic is as said teleport and telepathy. To be blunt I think it ruins the RP.
My intention is not to force a rule, but I just want to highlight my thoughts so that you who read this will hopefully think twice before using teleport or telepathy next time.
On top of my head they have two things in common.
The second one is kind of included in the first one.. kinda. But I included it just in case.
Let's say faction X is attacking faction Y. Logically speaking we can assume that at least half of X's troops are participating in that. Which means, X's country/land will be vulnerable as it would take weeks for the other half of the army to return home. BUT WAIT, there's teleport, the whole army is assembled within 5 minutes. It kills the fun completely.
But there's hope! The attacking troops do not know that their homeland is about to get attacked so even if they can teleport, they wouldn't do that since they don't know and it would take a few days for a message to be sent even by using birds. BUT WAIT there's telepathy which informs your troops within 1 second.
I can write together like 10 other diplomatic/strategic scenarios that proves my point further, but I don't want too much text here.
Thanks for reading and please think twice before you (ab)use teleport/telepathy.
The topic is as said teleport and telepathy. To be blunt I think it ruins the RP.
My intention is not to force a rule, but I just want to highlight my thoughts so that you who read this will hopefully think twice before using teleport or telepathy next time.
On top of my head they have two things in common.
- They remove many tactical strategies and counterplay
- They speed up the RP by way too much
The second one is kind of included in the first one.. kinda. But I included it just in case.
Let's say faction X is attacking faction Y. Logically speaking we can assume that at least half of X's troops are participating in that. Which means, X's country/land will be vulnerable as it would take weeks for the other half of the army to return home. BUT WAIT, there's teleport, the whole army is assembled within 5 minutes. It kills the fun completely.
But there's hope! The attacking troops do not know that their homeland is about to get attacked so even if they can teleport, they wouldn't do that since they don't know and it would take a few days for a message to be sent even by using birds. BUT WAIT there's telepathy which informs your troops within 1 second.
I can write together like 10 other diplomatic/strategic scenarios that proves my point further, but I don't want too much text here.
Thanks for reading and please think twice before you (ab)use teleport/telepathy.