- Joined
- Sep 19, 2012
- Messages
- 204
Hey guys...
I was just wondering: is there a way to move a unit from a to b without cancelling its move order?
so i click somewhere, the unit runs into the gate, comes out of another one and continues going?
i use this very simple trigger rn:
but this cancels the units move order :/
greetings
CodeBlack
I was just wondering: is there a way to move a unit from a to b without cancelling its move order?
so i click somewhere, the unit runs into the gate, comes out of another one and continues going?
i use this very simple trigger rn:
-
West 1 in
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Events
- Unit - A unit enters West Tp Bindarea11 <gen>
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Conditions
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Or - Any (Conditions) are true
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Conditions
- (Owner of (Entering unit)) Equal to Player 1 (Red)
- (Owner of (Entering unit)) Equal to Player 2 (Blue)
- (Owner of (Entering unit)) Equal to Player 3 (Teal)
- (Owner of (Entering unit)) Equal to Player 4 (Purple)
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Conditions
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Or - Any (Conditions) are true
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Actions
- Set temp_point = (Center of West Tp Bindarea12 out <gen>)
- Unit - Move (Entering unit) instantly to temp_point
- Camera - Pan camera for (Owner of (Entering unit)) to temp_point over 1.00 seconds
- Custom script: call RemoveLocation (udg_temp_point)
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Events
but this cancels the units move order :/
greetings
CodeBlack