@AKA.GywGod133
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Temp_X Equal to 1
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Temp_X Equal to 2
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Temp_X Equal to 3
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Temp_X Equal to 4
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Temp_X Equal to 5
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Temp_X Equal to 6
-->
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(Temp_X < 7)
...^Same method with:
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(Owner of (Triggering unit)) Equal to Player 1 (Red)
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(Owner of (Triggering unit)) Equal to Player 2 (Blue)
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(Owner of (Triggering unit)) Equal to Player 3 (Teal)
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(Owner of (Triggering unit)) Equal to Player 4 (Purple)
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(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
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(Owner of (Triggering unit)) Equal to Player 6 (Orange)
@IcemanBo
(Temp_X < 7) same in 2nd
its better if you do this but, if the user for ex
the Neutral Player is Player 4 but you set (Temp_X < 7) this
maybe its not good :/
but you said its better
In Counter_A and B (Fixed)
In ReviveGroup A and B (Fixed)
You said, if the one player leave, remove the hero in group so I added
@Ricirich91
I update my post