Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Before starting the game discuss the tactics, Who builds wich builder, Who builds their towers where, who shares their gold and lumber with certain players to get a good assist hero at early start.
When in game Try to kill every unit spawned from the top. They will come in waves by 100 and are made so that 1 player can't kill them by themself so spawnkilling or building on top of the others won't get u more kills. This will even give u less kills so teamwork will be required.
The game is set that u have 100 lives at the start. Harvest alot of wood fast and buy an extra life or get defeated by getting the life counter to 0.
There are 2 options to go to, Or u go full resources on towers or make the strongest hero to 1 hit kill the runners.
Survive for 30 rounds to win the game !
This is a 6 PLAYER map and can only be won with 6 players
THE IDEA :
This TD was made up when i noticed that almost every TD has players that don't care about others. Like they want the most kills and be the richest player leavin g the rest with scrap leaks.. So i thought lets revamp the TD's lets make it so team based that theres no chance at all of winning if you don't know how to work together and come up with some tactics on placement or type of towers to use. But to make it a little more special and not to boring when out of gold i made it so that HEROES are needed to help u survive. This way heroes have a goal to assist in the game. Some reasons are :
Heroes can add the stunn or freeze effect in early games
They make good leak killers
They can distract u so much from the building of towers so the wave only get harder
Some waves even require all heroes to work together and use their spells in a good and smart way to even kill the wave at all.
Features:
THE TOWERS :
Since there are alot of tower defenses i have tried to make this one unique to others.
As always theres the standard towers: Arrow, Bounce,Slow
But i wanted to make something special. I designed the same towers each with an unique perk. Like range, speed, damage and range
to make it even more interesting i made a combine opportunity. This way u can combine lets say the splash of an Mortar Tower with the speed and range of a Arrow Tower.
I have made some weird combinations that make some towers unique and verry helpfull.
To make it even a little more interesting i also added an "check range" spell to see the towers exact attack range
HEROES :
To make the game not to boring like waiting for kills,money or unit walking speed i added heroes. These heroes are key in-game
Heroes each have their part ingame
Each hero ability has been changed to match waves
Heroes can be upgraded and levels according to the kills u make or teammates make
Some heroes need an item to make them able to atack air. This way it won't be to easy
SOMETHING EXTRA
Inside the game there are some easter eggs. The winners also get a winning command to get a heads up start at the beginning of a new game.
Some else stuff about map:
Inside the game there are some easter eggs. The winners also get a winning command to get a heads up start at the beginning of a new game.
Screenshots and Videos:
Image Description:
This is the Spawning Area. Here the runners will get spawned
Image Description:
This is the split inside the middle of the map. Here runners will each take their random direction to walk
Image Description:
This is the teleport location. From here they will became 1 big swarm again
Image Description:
This is the ending. When they reach this place u will loose a life.
Added:
More Towers
Heroes
Extra Waves
Removed:
Fixed:
Tower abilities
Hero damage
Resources
Timer display
Leaderboard show kills bug
Changed:
Info in menu F9
Tower damage
Runners hitpoints
lumber gathered
Towers from 0 food to food usage
Added:
Even more towers
Extra Waves
More heroes
Items
Armor types
Damage types
Removed:
Broken lottery system
Fixed:
Extra towers damage/Speed
Leaderboard buggs
Spawn bug
Runners movement get stuck
Life counter
Abilities
Changed:
Waves hitpoints
Timer between waves
Item changes
Added:
Combine towers
Lottery sytsem
Even more Waves
Extra hero
Bonus rounds in between waves
extra lane shortcuts to make it even harder
air and invisible waves
Commands
Multiboard
Market for resource trading
Colors to in game text to make it more appealing
Ending Scene for winning/Losing
Removed:
Leaderboard
Fixed:
Last spell buggs
Walk bugs
Spawnkilling
Information on units
Descriptions for spells
Credits:
Special Thanks:
Dragonfirez1
Sukyn
Kalcyfer
H4rdl1ne
Goofz
Tutorials/Systems:
Every trigger was made myself and tested over 50 times with computer players
Also remade triggers that where bugged while testing online
Author's notes:
I made this to have fun and get people to interract again. Silence in games is just so... lonely and boring
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