- Joined
- Jun 16, 2008
- Messages
- 333
So I am making a map with income and I set up this trigger
and I have this trigger to produce the units
but when the units come out there is like 10 but I only want one. If you can help me with this I will +rep you and thank you.
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Income Init
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Events
- Map initialization
- Conditions
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Actions
- -------- 1 --------
- Set Income_unit[1] = Arrow Tower 1
- Set Income_provided[1] = 1
- -------- 2 --------
- Set Income_unit[2] = Orc Burrow 2
- Set Income_provided[2] = 2
- -------- 3 --------
- Set Income_unit[3] = Watch Tower 3
- Set Income_provided[3] = 3
- -------- 4 --------
- Set Income_unit[4] = Arcane Tower 4
- Set Income_provided[4] = 4
- -------- 5 --------
- Set Income_unit[5] = Farm 5
- Set Income_provided[5] = 5
- -------- 6 --------
- Set Income_unit[6] = Halls of the Dead 6
- Set Income_provided[6] = 6
- -------- 7 --------
- Set Income_unit[7] = Fountain Of Life Blood 7
- Set Income_provided[7] = 7
- -------- 8 --------
- Set Income_unit[8] = Pedestal 8
- Set Income_provided[8] = 8
- -------- 9 --------
- Set Income_unit[9] = Gnoll Hut 9
- Set Income_provided[9] = 9
- -------- 10 --------
- Set Income_unit[10] = Aviary 10
- Set Income_provided[10] = 10
- -------- 11 --------
- Set Income_unit[11] = Ice Hut
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Events
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Ice Hut 11
- Set Income_provided[11] = 13
- -------- 12 --------
- Set Income_unit[12] = Pig Farm 12
- Set Income_provided[12] = 15
- Set Income_totalunits = 12
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Units Suggestion
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Events
- Unit - A unit Finishes training a unit
- Conditions
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Actions
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For each (Integer generalintegers[1]) from 1 to Income_totalunits, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Trained unit)) Equal to Income_unit[generalintegers[1]]
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Then - Actions
- Unit - Remove (Trained unit) from the game
- Set Income[(Player number of (Owner of (Triggering unit)))] = (Income[(Player number of (Owner of (Triggering unit)))] + Income_provided[generalintegers[1]])
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Else - Actions
- Unit - Create 1 (Unit-type of (Trained unit)) for Player 12 (Brown) at (Center of Box 1 <gen>) facing 0.00 degrees
- Unit - Create 1 (Unit-type of (Trained unit)) for Player 12 (Brown) at (Center of Box 2 <gen>) facing 0.00 degrees
- Unit - Create 1 (Unit-type of (Trained unit)) for Player 12 (Brown) at (Center of Box 3 <gen>) facing 0.00 degrees
- Unit - Create 1 (Unit-type of (Trained unit)) for Player 12 (Brown) at (Center of Box 4 <gen>) facing 0.00 degrees
- Unit - Create 1 (Unit-type of (Trained unit)) for Player 12 (Brown) at (Center of Box 5 <gen>) facing 0.00 degrees
- Unit - Create 1 (Unit-type of (Trained unit)) for Player 12 (Brown) at (Center of Box 6 <gen>) facing 0.00 degrees
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer generalintegers[1]) from 1 to Income_totalunits, do (Actions)
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Events