- Joined
- Jan 23, 2020
- Messages
- 86
Hi,
I have modified my map so that lumber = souls. In order to earn souls (actually lumber), any player in the specific area has to kill "hunters" (random creep spawns from levels 1-3, owned by player 10).
Here are the conditions I want to use:
- A player's hero (spawned from altar nearby) has to be in a specific area to earn souls (4 player map). If your hero is not in the region, you do not earn the shared souls.
- It does not matter who kills a unit, it is shared to anyone in the specific region.
- Soul bounty must be a random number from 8-12 and the floating text should match the corresponding number.
Area:
Current Trigger:
Thanks!
I have modified my map so that lumber = souls. In order to earn souls (actually lumber), any player in the specific area has to kill "hunters" (random creep spawns from levels 1-3, owned by player 10).
Here are the conditions I want to use:
- A player's hero (spawned from altar nearby) has to be in a specific area to earn souls (4 player map). If your hero is not in the region, you do not earn the shared souls.
- It does not matter who kills a unit, it is shared to anyone in the specific region.
- Soul bounty must be a random number from 8-12 and the floating text should match the corresponding number.
Area:

Current Trigger:

Thanks!