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TBS Battle

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Level 11
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Mar 8, 2006
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277
Man i didnt used this site or and gaming for long. Now i have some free time and i restarted to make a map i want to make a TBS battle like on Homm3. But i do have a major problem.
The map is not finnished yet.
Here is the problem: If i start the map from World Editor or single player everything is ok, but when i start it from multiplayer, local area network it has bugs witch i dont explain does bugs. It works what i did so far on sigle but on multiplayer has bugs, those bugs there are not on single. Can u tell me why, What can be done.Tnx
 
Level 11
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Mar 8, 2006
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277
Man i think this is an War3 problem.
I mean i said those bugs i have solved them. When i start the map from multi everything is shit. Some of those bugs ive solved tham even from the beginning.
I mean is shit if thise happends a map must me build to be playid on multi. I think your maps can have errors on War3 even if u done them perfect, is old game afterall.
 
The triggers for Single Player don't work the same for Multiplaying. Don't blame the game for 'bugs', when your knowledge over triggering is inefficient. Try searching for tutorials to realize how "Multiplaying" works, and you will realize that it is not a bug, but lack of knowledge.
Example: If you set a unit in a variable after casting a spell and won't remove it afterwards, the fact that it might not work for another cast isn't a bug, but a should-have-removed the variable action. This is an example. You can go to Tutorials section and find out more on your own: http://www.hiveworkshop.com/forums/tutorials.php
 
Level 11
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Mar 8, 2006
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Dude for ex i select a unit who has the system that i build, and some circles of power most apear to indicate where to move and on single they apear exacly how i want and when i select the unit from multiplayer the circles are fucked up, where the fuck is in here my lack of knoledge?? What should i do.
Man i remember i had exported once all the obj, triggers data everything to another map and it had LESS BUGS, so it must be a problem witch i cant solve for now.
 
Level 5
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...... wow well if you made a trigger saying when a player makes a target order spawn a circle of power at target of point being issued but if another player clicks the circle of power moves. that wouldnt be a bug that is like what Pharaoh_ said it may be lack of knowledge look up tutorials
 
Level 11
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Mar 8, 2006
Messages
277
I have uploaded here the map http://www.megaupload.com/?d=QKAEM86G.
If someone can take a look i would be pleased.
Start the map from the EDITOR, select and try to move the unit Satyr or Spider or the Hydra, attack something, than start the map from the Local Area Network and select the Satyr and see what i mean here.
When i start it form the Local area network it has problems.
After i exported all the data to another map some problems where solved but the slection thing is still a problem on multiplayer...
 
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